6: Animal Crossing
Sometimes, it’s nice to have friends. Of course, as a gamer it’s hard to get many of those in the real world, so in that case digital friends are the next best thing. Animal Crossing, everyone’s favourite town-’em-up, offers plenty of friendship, as well as other elements, like, er, fruit collecting. And bug catching.
Truth be told, the Animal Crossing games are not ever going to be renowned for their challenge. Animal Crossing is a place for relaxation, reflection and slow development over weeks of gameplay. It’s slow, at times it can be uninteresting and if you keep odd hours it will get downright infuriating, but in the end it can get really rewarding, and you won’t want to let your new animal friends go.
The one glaring omission for me is Kirby’s Epic Yarn. Ridiculously easy to play, impossible to die, and so charming I didn’t need difficulty to keep my attention.
I remember back when Luigi’s Mansion came out, EGM thought its dual-stick control scheme wasn’t intuitive because it was odd moving with one stick and aiming the vacuum with the other. Years later CoD is the biggest franchise in the world and LM 2 would have controlled even better with a second stick. Smh…