4) Pokémon Colosseum
Released: 2004
Platform: GameCube
When Pokémon Colosseum was revealed, many assumed it was merely going to be a beefed up successor to the arena battling-styled Pokémon Stadium games on Nintendo 64. To may people’s surprise, that was not the case, at least in part. While Colosseum did feature a facsimile of Stadium‘s arena battles, the bulk of the gameplay was devoted to a true Pokémon RPG experience. Colosseum mimicked the standard exploration and turn-based gameplay of the Game Boy iterations of Pokémon, but with a couple of big exceptions. In Colosseum, the player did not encounter and capture Pokémon in random battles. Instead, the only way to collect Pokémon was through scripted encounters with trainers who wielded Shadow Pokémon. These corrupt Pokémon could be snagged during battle to join the player’s team, where they could then in turn be purified through continued battling.
This was a marked departure from the traditional method of encountering and trapping wild Pokémon, which left some fans just a bit disappointed with Colosseum. Despite this shortcoming, the rest of Colosseum was very well done, featuring a darker storyline and polished graphics. Pokémon battling, in particular, never looked better than on the GameCube, with its rich colors and fluid animations. With stellar production values, an intriguing story, and a new take on capturing Pokémon, Colosseum is a great, though imperfect, Pokémon game.
Excellent list! But Pinball at 9? I loved Pinball. *sniff*
Lol, I understand… these things are hard to organize!