News Desk: The Cave Released in North America

Sega and Double Fine’s new adventure game makes its way to the eShop.

By Po-Yi Ho. Posted 01/22/2013 18:00 2 Comments     ShareThis

The Cave is released on Wii U eShop today! From developer Double Fine, creator of the legendary Psychonauts, The Cave is listed as the stable of all indie game genres: a 2D puzzle-platformer. The game asks you to pick three out of the seven characters and use their different abilities to solve platforming and point-and-click puzzles. The games is priced at $14.99. Here’s a trailer that shows, more than anything else, the kind of humor you will find in The Cave:

Ever since Psychonauts, I have been following Double Fine closely, and I have to say, I’m disappointed. I’m hoping The Cave will change my mind, but creating a 2D puzzle-platformer is extremely tricky business, to say the least. Ninety-nine percent of the indie games market is 2D puzzle-platformers, and that’s probably undercutting it. Take for example, the gorgeous Trine 2: you run, you jump, and you solve puzzles. There, it’s a 2D puzzle-platformer. Or the atmospheric NightSky: you roll around and you solve puzzles. There, another one. If you follow the indie game scene, you will find many amazing 2D puzzle-platformers overshadowed by their predecessors. Games like Pid have their own attractive personalities, but most gamers will ignore them. I am straying off topic, but I hope The Cave can make a name for itself like Psychonauts did. I really enjoy Double Fine’s odd humor, but humor needs substance too!

Source: Nintendo Life

2 Responses to “News Desk: The Cave Released in North America”

  • 702 points
    Matthew Tidman says...

    Downloaded it last night, but I haven’t had the chance to play it yet. I’m willing to give it a chance since it’s from Double Fine, but I really hope it doesn’t end up disappointing.

  • 702 points
    Matthew Tidman says...

    Well, I’m almost finished with my second play through of the game. It’s good. The writing in particular is everything I’ve come to expect from the folks at Double Fine. It’s also interesting to see how it handles branching paths. My biggest complaint is how short the game is. Unless you get caught on a puzzle, the entire game can be beaten in a few hours.

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