8) Blast Corps
Platform: Nintendo 64 (1997)
Demolition mayhem is the defining characteristic of Blast Corps, all committed in the hopes of clearing the path of an unstoppable transport vehicle trying to deliver two faulty nukes to a safe detonation site before they explode and send the world into chaos. The slightest nudge will trigger the explosion, so the Blast Corps team must utilize a variety of different vehicles and mech suits to demolish any building or structure that lies in the transport’s way. The sense of power was palpable in Blast Corps, as everything crumbled to pieces beneath the player in an endless stream of explosions and flying debris. Rare added some variety to the game with time trials and light environmental puzzle solving during certain missions in order for the transport to make it through safely. Blast Corps had a nice, sandbox feel to it that made it one of the more unique games on Nintendo 64.
I honestly didn’t enjoy Banjo-Tooie all that much. Banjo-Kazooie was epic and is one of my favorite games ever, but Banjo-Tooie just felt too big to me. It took too long to get around levels, too long to get from one objective to the next, and too long to get between worlds in the overworld.
Then there’s the whole Stop n Swop thing, but regardless. BK, brilliant. BT, ehhh.
Maybe it’s because I have played it more, but I couldn’t get enough of Banjo-Tooie! It felt like everything a sequel should be: bigger, better and with just the right amount of new things to do.
And the less said about Banjo & Kazooie’s adventures post-Nintendo the better :)