News Desk: Shadow of the Eternals Names Its Price?

Precursor plans a $5 per episode deal, with possible bundles.

By Mel Turnquist. Posted 05/09/2013 13:00 2 Comments     ShareThis

According to Precursor’s Technical Director, Sean Thompson, it looks as though Shadow of the Eternals has its price.

Thompson, in a forum dedicated to the game, has responded that the company plans to charge about $5 an episode. Of course, like with all things, there will likely be a bundle situation which will save a small amount of money instead of buying all the episodes individually. While this game is not fully funded yet, the deal doesn’t seem like that bad of one.

All in all, the planned pricing doesn’t seem that bad at all.

Source: Go Nintendo

2 Responses to “News Desk: Shadow of the Eternals Names Its Price?”

  • 1558 points
    penduin says...

    This is great news! I started out very skeptical about this project, but the more I saw and read, the more I warmed to it. At this point, I’m sold. I’ve drunk the kool-aid. :^)

    I saw the term “episodic” and I rolled my eyes. But, after a little thought, it’s a great fit for this kind of game. Each level in Eternal Darkness felt very much like a self-contained episodic game, many of which begged to be played over and over. Plus, at a mere $5 a pop or $50 for all 12 (assuming they do a bundle with the same crowdfunding tier pricing), _that’s_ the way to make episodic stuff compelling. None of this $10/$15 per piece nonsense.

    I feared that without access to IP held by Nintendo and the defunct Silicon Knights, the project could never be a true sequel to Eternal Darkness. But again, after some thought, this is a story spanning thousands of years, all over the world. It doesn’t need to be the “Tome of Eternal Darkness”; such a book would have many names in many languages. Not everyone wrapped up in this story would have the same take on it as the Roivas family – it’s not like an explicit green sanity meter and the exact same magick system are requirements. In fact, better to see those mechanics reinvented, reinterpreted.

    And for those still under the impression that Dyack is some kind of con-man (I’ve found no actual reason to believe that), he’s purely handling the creative stuff, and leaving the business end to actual business people.

    I really think this has a shot. I hope fans of Eternal Darkness and unique, deep games in general will spread the word and get this funded, ’cause I’m very excited to play it.

  • 15 points
    error says...

    Take my money

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