News Desk: Wii U Graphical Capabilities Revealed

GPU images tell all.

By Mel Turnquist. Posted 02/05/2013 16:00 4 Comments     ShareThis

The graphical capabilities of the Wii U have finally been revealed, at least according to the GPU/CPU images taken by Chipworks, a tech photography company. They were then translated by members of the NeoGaf community, which were then later analyzed by Digital Foundry.

In the simplest of terms, it seems as if the graphical capabilities of Wii U’s GPU is stronger than the Xbox 360. Previously, it had been thought that the Wii U was weaker than Microsoft’s console due to some performance issues in a few Wii U launch games. According to the report, that was more or less due to the fact that developers were mostly left to figure the hardware out for themselves rather than having any sort of concrete idea of its capabilities.

Still, while it’s clear the Wii U is more powerful than the current systems on the market, it looks like it will once again be dwarfed in power by Microsoft and Sony’s next consoles. According to Digital Foundry:

“The final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed– 550MHz. AMD’s RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U– the GCN [Graphics Core Next] hardware in Durango and Orbis is in a completely different league.”

What do you make of this news? Will this gulf in graphical capabilities affect the Wii U in the long run? Share your thoughts in the comments!

Source: Nintendo Life

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