Fans of Sam Fisher’s particular brand of stealthy badassery were no doubt excited to hear his latest adventure, Splinter Cell: Blacklist, was coming to Wii U but were probably curious to see just how the Wii U version would set itself apart from the 360 and PS3 versions. Thankfully, Ubisoft has a released video demonstrating how the GamePad will make a difference.
Of course Ubisoft has included the option to manage your weapons and gadget inventory on the touch screen, but it is nice to see the company didn’t stop there. Using the GamePad screen as a proxy for the in-game cameras Fisher frequently uses definitely seems like a clever idea that should add more to the sense of immersion, and assuming the gyro controls work well enough the ability to use it to control the remote controlled trirotor could prove fun. However, I’m more excited about its use for the Mark and Execute system, a feature in the last Splinter Cell game that allowed you to mark multiple enemies that Fisher would then quickly and gracefully take down at the press of a button. Simply touching the enemies you want dead should prove a much quicker option than scanning the room with the camera controls, and that should get it to gel much more harmoniously with the faster pace Ubisoft appears to be going for with this entry.
We’ll get to see just how well all these features are realized when the game hits store shelves on August 20.
Source: Nintendo Life