It has previously been confirmed by Nintendo president Satoru Iwata that the two upcoming Smash Bros. games for Wii U and Nintendo 3DS are to have some sort of connectivity. However, it was– and frankly still isn’t– quite clear how these two versions will connect. In a recent interview, Masahiro Sakurai, the director of the Smash Bros. series, helped clue us in on how these two versions will interact. As it appears, the 3DS version will allow the player to customize their characters and move them to the Wii U version. Sakurai elaborates:
“Perhaps the best way to think of it is: it’s not the strength of the attacks that change– their power– but the directionality of those attacks will change with customization.”
Interesting, yet not quite clear! Customization could be a huge addition to the Smash Bros. series, so for more news and updates on the newest Smash Bros. titles, stick to Nintendojo! Also, discuss some ideas of how customization may exist in a Smash Bros. game in the comments below!
Source: GameSpot
Well, customization might allow for heavier/lighter characters to veer more towards the opposite spectrum, which could open them up for use with players that might have avoided them traditionally. Of course, I would hope this in turn would be balanced with some form of sacrifice to other aspects of a customized character’s performance. Sakurai said something about directionality, though, so it could mean swapping character moves. Mega Man was shown with quite a few attack variations, for instance-maybe we pick and choose what to use?
Super Smash Bros. Fracas
The next big evolution for fighting games is expanded customizability. The new Smash bros games for the Wii U and 3DS can set the example for how customization can be implemented in order to give each player a unique experience that is personalized to his or her individual style of play.
Imagine a character creation system in Smash Bros that allows you to determine and choose all of the attacks and special abilities of your characters. Some balancing must be applied such as stronger attacks making you character slower or range attacks decreasing your defense capabilities. However, I believe that Sakurai has shown us with Uprising that he knows how to balance customization options well. Imagine taking customized characters into battle, and then tweaking them between battles to strengthen them against the characteristics and strategies of the particular opponents that were faced. Playing through the game can give access to more advanced moves to apply to the characters, not necessarily stronger moves, but moves that require more skill or thought to use effectively.
This expanded customization lends itself well to the connectivity between the Wii U and 3DS versions of the game. By allowing the players to modify their characters on the portable system as well as on the home console, the customization features will be readily accessible and can be utilized at any time.
After seeing all of the effort and polish from the customization options of Kid Icarus: Uprising’s multiplayer modes, I think it’s time to start seriously anticipating what can be achieved in the next Super Smash Bros.
http://www.ign.com/blogs/czyko/2012/03/05/super-smash-bros-fracas/