The latest issue of Famitsu magazine recently hit Japan, and it contained some interesting new details on the next installment of the Fire Emblem series (known in its home country as Fire Emblem If).
As Nintendo revealed during April’s Nintendo Direct broadcast, the game pits players in the center of two conflicting kingdoms: the peaceful Hoshido, and the power-hungry Nohr. During the course of the game, players will have to choose which kingdom to support, and their decisions will have a significant impact on the way the story unfolds. Taking a page out of Pokémon’s book, the game will be released in two versions when it launches in Japan, one for each of the two potential story paths. Regardless of which you choose, though, you’ll be able to download the other story path in your version. A third, neutral option, in which you side with neither kingdom, will also be released as downloadable content sometime after the game launches.
Beyond that, the next Fire Emblem game makes a number of tweaks to the series’ formula. Weapon durability, for instance, has been completely removed, allowing you to use the same weapons continually without breaking. The game also retains the Casual difficulty setting introduced in its predecessor, Fire Emblem Awakening, and adds an even easier option called Phoenix. In this mode, fallen units are revived at the end of every turn, which should make the game more welcoming to those who were turned away by its signature difficulty (particularly in the Nohr path, which is being described as the more challenging of the two story options).
The next Fire Emblem title launches in Japan on June 25. North America and Europe, meanwhile, will be getting the game sometime in 2016.
Source: Siliconera