News: Shin’en Discusses Wii U’s GPU Power

Nano Assault dev says Wii U can do “cool things not possible on current consoles” and “has enough of potential for the next years to create jaw-dropping visuals.”

By Kyle England. Posted 11/05/2012 14:00 Comment on this     ShareThis

News Desk Masthead - Wii U 1

We have been hearing the back-and-forth discussion all year about the real graphical capabilities of Wii U. Is the system really more graphically powerful than Xbox 360 and PlayStation 3? Will it be left in the dust when competitors release their next consoles? Wii U eShop developer Manfred Linzner of Shin’en Multimedia recently spoke with the folks at Not Enough Shaders to shed some more light on the subject.

Shin’en has been developing on Nintendo consoles for years, creating such titles as Iridion 3D for Game Boy Advance, Nanostray on Nintendo DS, and the WiiWare title Jett Rocket. The studio is currently working on Nano Assault Neo, which will be available on Wii U eShop later this month on the console’s launch day. If there’s one thing that the devlopers at Shin’en know how to do exceedingly well, it’s bring out the graphical power of the consoles they develop for. All of the studio’s titles have been universally praised for their graphical achievements, so if anyone knows the true graphical capabilities of Wii U, it’s the Shin’en developers.

Shin’en’s impressive Wii U launch title Nano Assault Neo

Linzner was asked about whether or not the Wii U would be able to hold its own as other consoles are released in the future. While he could not go into specifics about the Wii U’s exact power, he did have this to say: “I can only assure that the Wii U GPU feature set allows us to do many cool things that are not possible on any current console. The Wii U has enough of potential for the next years to create jaw-dropping visuals. Also remember the immense improvement we saw on the PS3 and Xbox 360 over the years. I’m really excited to see what developers will show on the Wii U in the years to come.”

We’ll see whether Linzner’s claims hold up in the future, but it is very promising to hear remarks like this come from a developer famous for mastering the graphical powers of consoles. If the GPU can do what he says it can, then the graphical gap between the Wii U and other next-gen consoles will not be as large as the one we see between the Wii and other systems today.

To learn more about Shin’en’s history with Nintendo and its upcoming Wii U title Nano Assault Neo, be sure check out the full interview.

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