A Link Between Worlds Was Shot Down by Miyamoto at First

New Iwata Asks reveals some development stories behind Link’s latest adventure.

By Kyle England. Posted 11/20/2013 11:00 Comment on this     ShareThis

Iwata Asks has revealed yet another piece of development trivia that might make you say “neat” while slightly raising your eyebrows. Shigeru Miyamoto totally rejected the initial pitch brought to him for The Legend of Zelda: A Link Between Worlds for 3DS! Apparently, after 2009’s Spirit Tracks was completed, much of the team moved on to finish Skyward Sword. However, a small group at Nintendo was tasked with concepting a Zelda game for Nintendo 3DS, which was not even out at that point. The team mulled over several possibilities including “a Zelda game with the theme of communication.”

After several months of nothing but planning, the team presenting their concept to the venerable Miyamoto, who quickly dismissed the new Zelda, saying “This sounds like an idea that’s 20 years old.” The team, disheartened, had to rethink the entire game before thinking of the wall mural mechanic. And in the end, it was Miyamoto himself who suggested the new 3DS be a sequel to the SNES classic A Link to the Past.

All good games require some trial and error, no? Miyamoto’s words of stern disappointment have surely been heard through the hallowed halls of Nintendo HQ on many days. The end product of A Link Between Worlds does look fantastic, so we’re glad of the direction it took. Stay tuned for more coverage of the game!

Source: Iwata Asks

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