E3 2012: The Top 6 Wii U Games Nintendo Didn’t Talk About (But Should Have)

Nintendo Land? Pffft. These are the games Nintendo should have been bragging about yesterday.

By Katharine Byrne. Posted 06/06/2012 14:00 Comment on this     ShareThis

All right, we admit it, Nintendo’s press conference yesterday wasn’t…quite what we expected. But fear not! Tucked away in Nintendo’s E3 All-Access hub are a bunch of Wii U gems they didn’t even bother to mention (apart from their rather brief appearance in their line-up trailer), so here’s a brief taster of the top six we’re most excited about.

If the words “Zelda in Hell” sound the least bit interesting, then you’re going to want to pay attention to Darksiders II. Darksiders II tells the story of Death, one of the legendary Four Horsemen of the Apocalypse. Taking place at the same time as the first game (released in 2010 on PS3, Xbox 360 and PC), Death’s journey begins when his brother, War, is accused of starting the Apocalypse prematurely. Knowing War would never do such a thing, Death travels to the Underworld to try and clear his brother’s name, and David Adams, the general manager of Vigil Games, promises that the world of Darksiders II will be unlike anything players have seen before.

“In Darksiders II, the world’s way more varied than it is in Darksiders I,” he says. “You’re in the Underworld. Death’s kinda just on a journey through all these different areas, and you’ll see this menace of corruption sorta eating everything away.”

He’ll travel through forests, undead plains, dusty lands, angel realms and demon realms, and even the Tree of Life itself, taking down everything that stands in his way. Each area will also have its own unique creatures and environments, and Adams hopes that players will always have something new to see and explore.

But how will Darksiders II (also being released on other platforms) utilise the Wii U GamePad? Adams says the GamePad can support the map, inventory and anything you want to reference in the game, all while you’re still playing the game. Without it, he says players may end up spending a lot of time going back and forth between the game and the menu screens, which inevitably ends up fragmenting the gaming experience too much.

And when there’s thousands of weapons and pieces of armour to sort through, customisable skill trees to manage, and equipment combinations to get stuck into, that extra screen should definitely come in handy. Besides, it’s Zelda in Hell– who wouldn’t want to play a game like that!?

To see the game in action and the rest of the interview, just click the video below:

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