[display_podcast] |
Summary
Noah and Evan exchange Animal Crossing stories and also discuss ZombiU 2’s cancellation, Nintendo’s HD facepalm, and more.
You can send in feedback to showmail at nintendojo dot com, facebook.com/nintendojo or twitter.com/nintendojo! You can also leave a comment below.
Recording Date
July 8, 2013
Hosts
Noah and Evan
Show Contents
00:00:00 Introduction & Remembering Ryan Davis
00:04:54 Game Night Report: ACNL with Evan
00:08:25 News: ZombiU 2 Not to Be
00:12:49 Player Input: Evan’s Additional Time with ACNL
00:21:07 Player Input: Evan’s Shin Megami Tensei IV Impressions
00:30:49 Player Input: Noah’s ACNL Acquisition and Plans
00:41:38 News: 3DS XLs for Pokemon X/Y and Noah’s Endless Debate
00:48:39 News: Vitality Sensor’s Cancellation Detailed and Wii U’s HD Surprise
00:56:13 News: Wonderful 101’s Lack of Marketing
01:00:05 Listener Feedback
01:21:31 Conclusion
01:23:10 Credits
01:24:37 Total Length
Links
- Get $30 Back When You Register Fire Emblem Awakening and Shin Megami Tensei IV on Club Nintendo
- ZombiU Was “Not Even Close” to Profitable, Says Ubisoft CEO
- Nintendo Explains the Strange Disappearance of the Vitality Sensor
- Japan Receiving Two Gorgeous Special Edition Pokémon X and Y 3DS XL Designs
- The Best and Only Place for Killer Video Game Remixes
I’m really bummed. ZombiU is my favorite and most played WiiU game to date. I hope Nintendo moneyhats the sequel that Ubisoft won’t do.
Y’know, considering Bayonetta 2, that’s a feasible scenario!
In terms of Project X Zone the strategy isn’t that deep. Which is good for me cause I suck at strategy RPGs. The combat is flashy. For me its just wonderful because it has so many of my favorite series in it. Plus games I never got to play’s characters; Valkyrie Chronicles 3!! If you like the brutality and hardcore nature of fire emblem IDK if you’ll like it that much. Its much easier.
A Change of Perspective
A fundamental and critical difference between Super Mario 3D Land and Super Mario 3D World seems to have been entirely overlooked. In SM3DL, you can only rotate the camera a little bit to either side, however in SM3DW you have the ability to freely rotate that camera all around your character like in previous 3D Mario games. Apparently, you can either use the motion controls of the GamePad or you can use the second analog stick to freely control the camera. This is a very significant difference between the two games that should give SM3DW a more Super Mario 64 feel than what SM3DL had.
Since camera controls are so important for 3D platformers, it looks as though SM3DW will be providing us the best of both worlds by defaulting to the parallel-track camera of Super Mario Galaxy 2 and SM3DL, yet also allowing us to freely control that camera, at will, by using the motion controls or the second analog stick as in SM64 and Super Mario Sunshine. I just wonder how well the camera controls will work during multiplayer.
Hey Guys!,
Sorry I been gone so long, my job keep me from doing a lot of things. But, I’m in a new job now and I have a lot more free time. As a person who actually bought Steel Diver at the launch of the 3DS I thought it was a decent game with very little content. I liked the control mechanics of the submarine using the stylus on the touch screen.
About the ZombiU story, one of the youtubers I watch called Shokio actually thinks Ubisoft is lying about making a profit on the game. Here’s the link to the video:
http://www.youtube.com/watch?v=O6raF3yKva4
-Devil