Today, Ubisoft confirmed that a sequel to the 2003 classic Beyond Good & Evil is still indeed in the works. Though the publisher has been quiet regarding the game’s follow-up, Yves Guillemont said this at the recent PlayStation 4 unveiling event: “It’s coming. I don’t give comments anymore on BG&E2 because I think… the next time we communicate we have to have something new.”
So there you have it, crazy Beyond Good & Evil fans. Though this sequel is almost a decade overdue, it seems that new information on the game isn’t too terribly far away– or at least we hope that’s the case. Of course, the game was listed to be in “active development” back in 2011, so that further cements the idea that the game is likely to see a release.
But what’s this mean for Nintendo fans? Well, in a new CV-listing of a former Ubisoft employee, seen on LinkedIn, it was suggested the sequel was Wii U bound. Of course, the title was listed alongside some other Ubi games, so it’s not entirely clear if this is a case of bad communication. Nevertheless, be on the lookout for more information as it comes down the pipe.
Source: Eurogamer
Woohoo! I’m always relieved and excited to hear about BG&E2, even just a token “it’s still happening” message. I’ll be grabbing the Wii U version right away, unless those “men with ties” interfere with more than the release date. ;^)
With how much we’ve heard about it and then had it mysteriously disappear, I’m really ready for some solid info. BG&E was an excellent game and there’s definitely a lot more to see of that world.
Fingers crossed this doesn’t turn into a new Duke Nukem Forever.
I really enjoyed BG&E, but… I don’t think I ever quite understood the cult following. Yes, the graphics were stunning, and the plot was pretty good, but I never got past the “Zelda-lite” style the controls had. But it’s also been nearly a decade, so maybe I need to give it another chance.
“Zelda-lite”…. Well I can’t say you’re wrong! :^) Controls were probably the weakest part of BG&E.
As part of the cult following you don’t quite understand, I’d say it has to do with the substance of the game’s world. It’s not especially deep interactively, but it has this living-world quality to it, a sense that there’s a whole messy world full of weirdos living out their lives. The story only helps – by exposing the truth, you help everybody find courage and strength.
…And in typical Michael Ancel fashion, the world is populated with charming, strange-looking living things and lived-in, off-kilter structures. I love the style; the fact that it’s attached to such an interesting world makes me overlook the simplistic controls and occasional awkward or frustrating sequences.
I don’t know if that will help you understand BG&E’s cult following, but that’s why I’m so excited that a sequel is in the works.