Miyamoto Talks Multi-GamePad Games on Wii U

Don’t expect games using two gamepads to happen for the time being.

By Kyle England. Posted 06/19/2014 12:00 Comment on this     ShareThis

Back at the E3 2012 press conference (gosh, remember when Nintendo had conferences?), Nintendo briefly touched upon the idea that Wii U was able to support two gamepads at once, and future games would support this feature. That was two years ago, and we still have yet to hear any elaboration on when this will start happening and what sorts of games could take advantage of the feature.

At E3 last week, IGN spoke with the mastermind himself, Shigeru Miyamoto, about the possibility of seeing multi-gamepad features in the near future. Miyamoto first replied that right now, it would be unrealistic to expect players to buy a second gamepad, as Nintendo was focused on selling the console itself to as many people as possible. “For the time being, two GamePad gameplay is not within our objectives in the short-term,” he said.

When the time does come, Nintendo could unlock the ability to use two GamePads through a system update. But even then, developing games to utilize the feature would take some effort. Miyamoto said “taking that kind of approach would again be a drain on resources and require us to continue to utilize our development resources for that. So then it would become a question of where do we want to devote our resources: Is it to creating regular GamePad games, or creating games centered around two GamePads?”

Obviously, Nintendo wants to do all it can to push the uniqueness of the Wii U GamePad. Perhaps once Nintendo is comfortable with the range of games available that take advantage of the GamePad and the Wii U is doing better on the market we can see some games that use two GamePads. Nintendo could always consider updating the console to support the two GamePads and then open the feature up to indies and eShop developers. Whatever the case, we probably won’t see any games using it for a while it seems.

Source: IGN

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