4.Super Metroid (SNES, 1994, Japanese release)
Yes, there is a difference between the North American, European and Japanese box art for Samus’ most famed adventure, and I’m inclined to believe it’s the way in which the box itself is oriented. Both the US and EU versions of Super Metroid look similar to the Japanese release, and yet the horizontal orientation of the boxes distributed in these regions seemingly suck the magic right out of the image. Due to the vertical nature of the Japanese Super Famicon box, the placement of the title here is both more appealing and more sensible – as it does not detract from the illustrated scene itself – and the size of the cavern can be more exaggerated and remarkably expressed due to the exclusive benefits of the vertical case. Not only that, the detail of the creatures and environment in the background is more noticeable, which can perhaps be attributed to the box alignment as well, and the space provided because of it. There also seems to be a more captivating sense of movement with how Samus is animated in the Japanese release. On a more personal note, I especially love how vivid the bounty hunter’s armor looks placed right above the scarlet colored stripe that finishes off the bottom of the box. It’s just downright classy looking.