Yes, there is a difference between the North American, European and Japanese box art for Samus’ most famed adventure, and I’m inclined to believe it’s the way in which the box itself is oriented. Both the US and EU versions of Super Metroid look similar to the Japanese release, and yet the horizontal orientation of the boxes distributed in these regions seemingly suck the magic right out of the image. Due to the vertical nature of the Japanese Super Famicon box, the placement of the title here is both more appealing and more sensible – as it does not detract from the illustrated scene itself – and the size of the cavern can be more exaggerated and remarkably expressed due to the exclusive benefits of the vertical case. Not only that, the detail of the creatures and environment in the background is more noticeable, which can perhaps be attributed to the box alignment as well, and the space provided because of it. There also seems to be a more captivating sense of movement with how Samus is animated in the Japanese release. On a more personal note, I especially love how vivid the bounty hunter’s armor looks placed right above the scarlet colored stripe that finishes off the bottom of the box. It’s just downright classy looking.
Best of 2012! Top Ten: Video Game Box Arts
Who says games aren’t art? Not Bradly.

This story is featured in...
Issue 134: The Best of Nintendojo 2012
Issue 134: The Best of Nintendojo 2012
- Best of 2012! Top Ten: Worst Video Game Box Arts by Bradly Halestorm
- Best of 2012! Wii's Forgotten Gems by Nintendojo Staff
- Best of 2012! Hand Me Downs: Wii U's Porting Crisis by Lewis Hampson
- Best of 2012! Another Castle: The Inception of Link's Awakening by Katharine Byrne
- Best of 2012! The New(ish) Super Mario Bros. by Kevin Knezevic
- Best of 2012! Cerebral Gamer: The Rainfall Miracle by Joshua A. Johnston
- Nintendo Heartcast Episode 41: Games of the Year 2012 by M. Noah Ward
- Best of 2012! The Church of Ness: Earthbound's Religious Overtones by Robin Wilde
- Best of 2012! Indestructible Empires by Andy Hoover
- Best of 2012! A Resident Evil? Nintendo's History of Survival Horror by Bradly Halestorm
- Best of 2012! The Trouble With Timekeeping by Joseph Nelson
- Best of 2012! The Zombi Game U Never Knew Existed by Nintendojo Staff
- Best of 2012! Fan Service: The 5 Stupidest Flame Wars by Mel Turnquist
- Best of 2012! Top Ten: Super Mario Songs by Kyle England
- Best of 2012! Video Feature: What If Nintendo Made Kinect? by Dustin Grissom
- Best of 2012! Top Ten: Super Smash Bros. Items by Po-Yi Ho
- Best of 2012! Another Castle: Infernal Revelations - Part III by Katharine Byrne
- Best of 2012! Another Castle: Infernal Revelations - Part II by Katharine Byrne
- Best of 2012! Another Castle: Infernal Revelations - Part I by Katharine Byrne
- Best of 2012! Strategize This: A Beginner's Guide to Strategy Games by Katharine Byrne
- Best of 2012! Nintendo Mythology: Mystic Creatures by Kyle England
- Best of 2012! See Me in 3D: Metroid by Kevin Knezevic
- Best of 2012! See Me in 3D: Pokémon by Adam Sorice
- Best of 2012! See Me in 3D: The Legend of Zelda by Katharine Byrne
- Best of 2012! Rage Quit or Google it? by Luke Brown
- Nintendo Heartcast: 1-Year Anniversary Episode by M. Noah Ward
- Best of 2012! Gaming Identity: Square Enix and the Self by Bradly Halestorm
- Best of 2012! Top 20 Games of 2006-2011 by Nintendojo Staff
- Best of 2012! Top 20 Games of 2001-2005 by Nintendojo Staff
- Best of 2012! Top 20 Games of 1996-2000 by Nintendojo Staff
- Best of 2012! Top 20 Games of 1991-1995 by Nintendojo Staff
- Best of 2012! Top 20 Games of 1985-1990 by Nintendojo Staff
- Best of 2012! How to be Hardcore by Nintendojo Staff
- Best of 2012! Star Road: Let's Go to the Forest by Kevin Knezevic
- Best of 2012! Top Ten: Love Stories Better Than Twilight by Joseph Nelson
- Best of 2012! Top Ten: Zelda Tunes by Katharine Byrne
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