
2. Complete Content

I genuinely like the idea of DLC. Having more content than was originally intended for a game that I truly love sounds like a wonderful thing. DLC can be done right, as shown by that ridiculously cool Snoop Dogg voice pack that lets the rapper announce multiplayer matches in Call of Duty: Ghosts. But of course, this practice is frequently abused with the advent of on-disc DLC. Capcom is one of the biggest offenders of this, as it often locked content such as characters and entire stages on its discs and then sold downloadable keys to players later to unlock them.
Even if this kind of content is unfinished, it still feels like a disingenuous practice for many gamers because it’s clear that the DLC was developed alongside the main content of the game. As a result, many people feel like they’re being ripped off after paying 60 dollars for their shiny new product. Honestly, I can’t blame them, especially when games like Dead Rising 2: Off the Record blatantly try to sell normal bonuses like cheat codes for money.
Surprisingly, it’s even acceptable to ship current gen games with missing promised features, as shown by the lack of multiplayer in Ryse during the Xbox One launch. At least with my NES, I know that I have the complete package in every cartridge I own!




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