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Summary
Aaron, James and Noah discuss Sony’s reaction to Wii U, third party reactions to its horsepower and how 3DS is attempting to reignite the market. Noah does mistakenly refer to this week’s issue on Nintendojo as Issue 55– sorry, it’s actually Issue 56! (Or actually 55 – Ed.) Curse the homepage for him.
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Recording Date
June 21, 2011
Hosts
Noah, Aaron and James
Contents
00:00:00 Introduction
00:02:28 What We’re Playing
00:13:18 Wii U and 3DS: What Else?
00:35:37 Warm Fuzzies Feedback
00:44:22 Conclusion & Fan Fiction Assignment
00:46:36 Credits
00:48:43 Total Length
Links
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I’m surprised that you played A Boy & His Blob Wii with the regular controller. I had to do it classic controller. Also I think I’ve said this before but best Wii game IMO.
In terms of the power it sounds like from the mumbling at Sony & MS that the PS4/720 won’t be that much more powerful. So maybe Wii U won’t be so under powered. We really are pretty darn close to the point of diminishing returns. Until people figure out how to make HD games way cheaper. I think the next gen of systems might just look slightly nicer with no or way less anti aliasing. I doubt anyone can afford to make games with much more.
-It’d be nice if the next Pokemon adventure rpg on 3DS, with its graphical abilities, looks and plays as well as Pokemon Battle Revolution on the Wii, which was the first time a Pokemon game made me care about the visuals on any Nintendo console.
-Link would be excelent in Soul Calibur V, but what other Nintendo character can they use, besides those who uses swords (Roy & Marth).
-Nintendo didn’t allow Samus to be playable in Dead or Alive: Demensions for 3DS. Would we the same problem with Link and other Nintendo characters in Soul Calibur V?
That is a great question, and I’d say yes. I don’t think SCV would sell too well on Wii U without Link. By the way, I think Samus would be awesome in SCV too. Her gun arm is long, so she could use it to beat people. Plus, her armor could break off during the fight.
Samus makes an appearance in Dead Or Alive: Dimensions though. However, they just couldn’t get license rights in time to get her in there as a fighter. Although I love the “excuse” that the director gives in the interview I did with him for Radio DMG. Whenever that goes up, I’ll promote it heavily on my Twitter. :-) I even got to talk some Wii U with them.
I’ve been playing Ocarina of Time 3D since it came out, and actually just beat it right before posting this, and it is just as good as playing the original. Moving the 3DS to aim the bow and hookshot works very well, especially when trying to make small adjustments, which was virtually impossible when trying to play the N64 or Gamecube version. Another thing which I thought was interesting is that when doing the trading sequence, there is now a marker on the map telling you where to continue the trading sequence, which makes it easier for newer players to obtain the Biggoron Sword.
Also, for the people that don’t know, like James, if you use the boomerang obtained from the trading sequence and hit the final form of the final boss in the middle of its eye (could take a while to hit it), its an instant kill, making that fight a lot easier.
Like you said, it can take a few tries. I had thrown it probably 6 times, and didn’t get it. But I finally hit him with the boomerang when I was at half a heart left. The boomerang is more powerful in that game than in any other zelda game.
I dunno.. in Link’s Awakening.. the last boss can be killed in ONE HIT with the boomerang. Which was why I thought it was pretty funny that anyone had trouble with that last form. Eye opens. Boomerang. DONE.
Also, the one that requires reflection? You can reflect that with either your SHOVEL or your SWORD. :-P
Trouble with anything else in that boss set? BOMB ARROWS.
REMARKABLE!
Are you thinking of Mr. Sukizo? Cos that’s this guy –
http://images.wikia.com/es.pokemon/images/3/37/Sukizo.jpg
… I -am- Mr. Sukizo.
*bows down to my idol*