Baten Kaitos Revisited

Reflections on the forerunners to Xenoblade.

By Joshua A. Johnston. Posted 11/23/2015 09:00 6 Comments     ShareThis

Baten Kaitos - Artwork - Kalas

Next week Xenoblade Chronicles X lands on Wii U. While X is (apparently) set in a different location from its Wii predecessor, it nonetheless carries on a lot of the ideas that made the first Xenoblade so awesome.

But this is not the first duology Monolith Soft has brought to a Nintendo console. A decade ago, Monolith delivered two fantasy role-playing epics to GameCube. The first, Baten Kaitos: Eternal Wings and the Lost Ocean, released in 2004; the second, a prequel called Baten Kaitos Origins, released at the end of GameCube’s life cycle, just a few months before the debut of Wii.

Earlier this fall, after hearing about developer comments over the future of Baten Kaitos, I decided to replay both games. I pulled them up and was astonished to discover that I hadn’t touched either of them since the spring of 2007, playing them in the order of publication: Eternal Wings followed by Origins.

This time, however, I decided to play them in a different order: chronological order, with the newer game (Origins) first, followed by the older one (Eternal Wings). This is a bit like watching Star Wars: Episode III before watching Episode IV; there is definitely a chronological connection, but it is a rough one, sometimes lacking in completely smooth continuity. It was clear that the developers were not against playing the games in this way; the last words on Origins read: “The story continues in BATEN KAITOS.”

Here’s what I experienced. Decade-old game or not, I’ve tried to keep spoilers to a minimum.

What They Were

Eternal Wings and Origins are card-based JRPGs. The cards, called magnus, are used for inventory, for weapons, for just about everything. By “card-based,” I don’t mean Magic: The Gathering. Rather, numbered cards are played out in a real-time fashion, a little bit like War or Speed. Eternal Wings and Origins differ somewhat in how they implement the card mechanic: the former uses individual character decks and highly variable cards, while Origins uses a single common deck and a more streamlined card experience.

Another major wrinkle of both games: the player does not play as a character. Instead, the player assumes the role of a guardian spirit that advises the main character. As a result, the protagonist will often break the fourth wall and address the player.

Beyond those differences, most of the games are usual JRPG turf: teenage protagonists, sidequests, inventory, weird animals, you name it. In other words, the games are at once novel but also familiar.

The Prequel — Baten Kaitos Origins

First off, my 60-hour playthrough of Baten Kaitos Origins did nothing to change my conviction that it is the best RPG on GameCube. From start to finish it’s a polished, well-paced, gripping adventure, marked by great characters, even better settings, and some spectacular plot twists. Even some of the areas I thought in the past that were weaknesses graded out better on this playthrough. One of them was the endgame, which felt a little forced in the past but came out somewhat better this time around.

I’ve long considered this to be the best RPG on GameCube, but it had also been a long time since I’d played it. Was I living in a haze of wishful remembrance, or was it as good as I thought? Two things I really paid attention to this time around were graphics and sound. The Xenoblade games both do an excellent job of pushing the graphical limits of their respective consoles, and I think Origins does the same with GameCube. Moreover, I think Origins actually surpasses the Xenoblade games in its style; the pre-rendered settings are just as astonishing as ever and lend a fairytale beauty that is hard to match. Likewise, Origins has an excellent soundtrack (especially this and THIS) and the voicework is far, far better than a game with sales figures this small should ever have, with a cast of name-brand voice acting veterans … and a great performance by Dwight Schultz of 1980s A-Team fame.

So what didn’t hold up as well? As often happens with older games, there were some elements that were archaic. Save points, for one; they weren’t usually a problem, except during a couple of fairly long (30+ minute) stretches between them. (And yes, I did manage to die during one of them.) A couple of quest locations weren’t as intuitive, either; I missed Xenoblade’s map.

One other story before moving on: there is a documented glitch that can lock you out of a very useful sidequest if you tackle certain things in the wrong order. I remembered the glitch but couldn’t remember how to avoid it. I Googled it and found a FAQ that explained how to avoid it, with the FAQ writer crediting another contributor for submitting the solution.

I recognized the contributor’s nickname immediately. It was me. I was saved by my decade-younger self.

The Original– Baten Kaitos: Eternal Wings and the Lost Ocean

The day after wrapping up my experience on Origins, I fired up the older-but-later Eternal Wings and the Lost Ocean.

Playing the game chronologically afterwards was different … and nostalgic. Despite the rougher edges of the older game (more on this in a moment), seeing characters from the first game age in the second game helped to create a sensation of passing time. The fairytale locations are at once the same but also subtly different. The music enhances this sensation: there is nothing recycled musically between the two games, but there are soundtracks from the two games that have similar hooks (like here and here). More than once I went to a place in Eternal Wings, and between the slight changes in setting and the evolution in music, thought: “I’ve been here before, but it has changed.” I don’t often get that feeling in gaming.

Everything about the pacing in Eternal Wings is slower than Origins. Origins starts out with a military raid; Eternal Wings begins in a backwater village. Origins throws you in with the principal characters in the first two hours; Eternal Wings takes several hours to get to the bare three. Combat in Origins is fast and furious; Eternal Wings combat is still in real-time but is at a slower cadence that allows for more deliberate strategizing.

I had remembered this and wondered if the slower pace would be a knock on Eternal Wings. It wasn’t. In fact, far from feeling plodding, was a refreshing changeup. Origins is a more streamlined system overall, for the most part for the better, but what it meant for me following up with Eternal Wings is that the older game’s slower complexity actually felt right. Instead of feeling like a step back, it felt like I was graduating into something deeper, and at just the right time. I’m not sure that’s what the developer at all had in mind, but that’s what happened. It doesn’t mean the extra complexity in Eternal Wings is perfect– Monolith Soft made the changes in Origins for a reason– but on the whole Eternal Wings gives you the sensation that you can do more in combat, starting with the individual decks for each player rather than the common pool in Origins.

Here’s another unexpected boon from the lower combat: I got to watch it. In Origins everything happens so fast that you rarely have time to just sit and watch the awesome combat effects play out, because you’re already setting up the next character attack. In Eternal Wings each character plays out in its own dedicated turn, so you can stop and behold that awesome time-stopping uber-attack without the distractions of gameplay.

So what didn’t work? Eternal Wings is a bit linear at times, and a few of the minor plot developments fall a bit flat compared to Origins. (“Oh no, I broke that special item! Wait, here’s another one that looks exactly like it!”) Some of Origins’ gripes are here, too; during one poorly-timed late-night play session, I went a full hour between save points.

There’s also the voicework. This is an old story to those familiar with the game. In my latest playthrough, two things were evident: 1) Eternal Wings is a cut below Origins in the acting department, and 2) the problem is more about uneven acting than uniformly bad acting. The lesser parts, for example, were doled out to nobodies, while the bigger parts were assigned to somewhat more grizzled veterans, albeit of such great works of literary genius as The King of Fighters. (Don’t believe me? Look for yourself.) Even with the dearth of talent, there is actually some pretty good VO in Eternal Wings … and some parts that sound like they came from a Monday morning high school English class reading.

On the whole, though, Eternal Wings was actually a cooler experience than I remembered, and I think playing it after Origins rather than before actually made for a pleasant, unexpected surprise.

And it left me wishing there was still more in the series to play. I’m not holding out hope for any more games, but I wouldn’t complain.

6 Responses to “Baten Kaitos Revisited”

  • 222 points
    PanurgeJr says...

    Baten Kaitos was the first game I put 100+ hours into, and I loved every minute of it. I never had a GameCube, so there was an instant backlog when I got my Wii. I’ve never gotten around to Origins, because it’s hard to find time to play every interesting RPG, but it remains on the portion of the backlog I’m determined to play, like Radiant Historia and The World Ends With You, and isn’t among those titles I know I’m just never going to get to, like pretty much any Final Fantasy or Tales game I haven’t already played. I may also replay the original someday. Maybe after XCX.

    One last note: don’t forget tri-Crescendo’s involvement in the BK series. I’m currently playing Eternal Sonata, and there are definite similarities to the design. It also could serve as a teaser for what BK HD would look like.

    • 459 points
      Drew Ciccotelli says...

      The World Ends with You is Amazing! Get it, get it, get it!

      • 222 points
        PanurgeJr says...

        Already on it–won an eBay auction Saturday.

      • 402 points
        geoffrey says...

        I somehow found a used The World Ends With You in basically mint condition with all the guts (registration card thing, warning booklet, both instruction manuals (yay Canada = yay French manual), etc) at an EB Games for $15 a few years ago. Still haven’t played it.

        Whoops.

    • 258 points
      Joshua A. Johnston says...

      “One last note: don’t forget tri-Crescendo’s involvement in the BK series. I’m currently playing Eternal Sonata, and there are definite similarities to the design. It also could serve as a teaser for what BK HD would look like.”

      That’s a good point. Eternal Sonata is a pretty good game, too — really clever premise, enchanting setting — although I wasn’t quite as captivated by Sonata from start to finish as the BK games, and the endgame was a letdown for me. Still, they are a good outfit that makes good RPGs.

  • 3 points
    Baten Kaitos fan says...

    I’ve been playing Baten Kaitos over again as well, I just finished Eternal Wings with my brother and we just started Origins, just as the first playthrough. We kinda wish we had done what you did! That could’ve been very interesting! I love how it’s the same world but they make it sooo different in the two games. The games are truly lovely. I was ecstatic hearing the producer’s comments about the potential BK 3.
    There’s a great petition here that’s been averaging about 2 signatures a day from around the world. If we can spread the word maybe we can really get the game! Please sign and share everyone, it would be much appreciated! Thank you in advance.
    https://www.change.org/p/bandai-namco-create-baten-kaitos-3

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