Best of ND 2013: Top Ten: Nintendo Blunders

Nintendo is king here at the Dojo, but it’s not all chuckola cola and mushroom pops at the house of N.

By Kyle England. Posted 12/24/2013 09:00 3 Comments     ShareThis

3. Refusing the Disc

While I love cartridge games, they just aren’t a good format for holding the most technically sophisticated games. Nintendo disagreed during the development of the Nintendo 64 and stubbornly clung to the cartridge format when games were clearly going the way of the disc. Cartridges only offer a few advantages over a disc: they have little to no load times, and they are hard to pirate. That’s all. Discs are better than cartridges in every way. Discs can hold more data, are cheaper to produce, and are easier to store.

Nintendo lost a lot of third party support on Nintendo 64 because of high prices to make cartridges. Some lifelong Nintendo partners like Enix and Squaresoft left to join Sony, leaving the Nintendo 64 high and dry when it came to great third party support. Nintendo made up for it with some truly stellar first and second party games, but the ramifications of losing third parties because of the cartridge medium is still being felt today. It pained me to write this entry, because Nintendo 64 cartridges are like precious treasures to me. However, the rational gamer inside me knows that Nintendo could have done so much more with the N64 had it used the CD-ROM.

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