Weekly News Roundup: 06.19.2011

Learn more about Zelda development, Nintendo’s future vs. iPhone gaming, and win a chance to meet Nobuo Uematsu!

By Aaron Roberts. Posted 06/19/2011 19:20 3 Comments     ShareThis

Bloomberg: Nintendo May Face Competition from iPhone

iPhone 3GS promo shot

Analysts are reporting that Nintendo may have trouble replicating its Wii success, not because of stiffer competition from Sony or Microsoft, but because of the growing popularity of iPhone and iPod gaming worldwide.

Michael Pachter says that Nintendo is losing its core customer. “The 45-year-old housewife who bought Wii Fit is playing Farmville, and those in the handheld casual market are playing on the iPad and smartphones.”

Despite these mutterings, and a thirteen-percent decline in Nintendo’s stock, NCL is still listed as a “buy” by half of the brokers tracked by Bloomberg, and only one of the twenty-four rates Nintendo as a “sell.”

Source: Bloomberg

Win Tickets to Meet Nobuo Uematsu at London Concert

The Royal Philharmonic Orchestra will be performing music from the Final Fantasy series at the Royal Albert Hall on November 5th, and while the seats are all already sold out, Square-Enix is giving a lucky pair of fans the chance to see the show like VIPs.

In addition to seeing the sold-out show and hearing orchestrated version of classic Final Fantasy tunes, fans will also get to attend a post-concert reception, where they will get the chance to meet famed FF series composer Nobuo Uematsu.

Fans can enter the contest at the Square-Enix website.

Source: Square-Enix

Ocarina of Time Development Heavily Influenced by Super Mario 64

The Legend of Zelda: Ocarina of Time 3D Screenshot

In the latest Iwata Asks, Nintendo president Satoru Iwata talks with the original development team from The Legend of Zelda: The Ocarina of Time. Many members of that team, like Yoshiaki Koizumi and Toshio Iwawaki, had previously worked on Super Mario 64 before moving to the first 3D Zelda game.

Koizumi says that both games started out resembling each other, and that the first way to differentiate Ocarina of Time from Super Mario 64 is the fact that Link jumps automatically when needed. “They both fell into the category of ‘3D open-world action games.’ I didn’t really see the difference between them,” he says. “Even when it comes to that, you had to press a button to jump when we first started making The Legend of Zelda: Ocarina of Time.”

Koizumi also mentions that he and Shigeru Miyamoto worked on making a 3D version of Zelda II: The Adventure of Link before starting work on the N64 Zelda game.

Source: Nintendo

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