Issue 11: Getting Artsy

Noah wonders why you’ve not tried any Art Style games before giving you this week’s table of contents.

By M. Noah Ward. Posted 08/17/2010 08:05 Comment on this     ShareThis

Issue 11: Getting Artsy

Letter from the Editor…

You want to read something pathetic? Here you go: “I haven’t played any Art Style games.”

If our staff– several of whom have avoided Art Style for one random reason or another– is any indication, there’s probably many more of you out there who haven’t tried one of the many titles available on WiiWare and DSiWare. And yeah, I call that pathetic. After all the glowing, quivering enthusiasm so many people had when talking about puzzle games a month ago, and then seeing many of those same people proudly proclaiming avoiding Art Style games, I’m annoyed.  While often visually surreal or abstract, Art Style games are almost all puzzle games, and almost all of them have fantastic sound design, clean and whimsical visuals, and unique and refreshing takes on puzzle concepts. Furthermore, they’re cheap– most are only about six bucks. Last, they’re small– they don’t take long to download. So what’s the hold up? Canceled credit cards? You only play games following tired tropes? Worried you’ll get a virus downloading from Nintendo?

But my soap boxing isn’t going to change Art Style Avoiders’ inexplicable fear and excuses. So, for those of us who love Art Style to death, we’re making this week all about the series. And for those of you who lamely duck your tails around the series, well, you’re represented this week, too. Perhaps you’ll get excited about one of these gems and download one with our suite of WiiWare Art Style reviews. That’d be pretty awesome, and I wouldn’t have to pull out the “pathetic” word again.


Issue 11: Getting Artsy

Art Style: Cubello Review by Aaron Roberts
A Speak-and-Spell voice asks if you’d like to play a game. This isn’t 2001, but it is a block shootin’ good time.

Artless Dodger by Andrew Hsieh
Andrew attempts to explain away his Art Style deficiency. You shall hold him in a court of judgment also known as the comments section.

Art Style: light trax Review by James Labalokie
If you’ve never tried a racer where you don’t hold a button to accelerate and don’t even worry that much about steering, then you’re missing out.

TIdman’s Take: No Longer an Art Style Virgin
Somebody listened to Noah’s whining and bought an Art Style game! Here’s what happened.

Are Games Art? by Adam Sorice
Adam’s not one to shy away from controversy and brings out, one last time, that good ol’ games-versus-art debate. Find out where he lands in the argument.

Art Style: Rotohex Review by Robert Thompson
You might have played something similar to this called Hexic, but this is no Hexic.

Hot Air: Arted by Aaron Roberts
You’re going to try to avoid thinking about that “sounds like” word.

Art Style: Rotozoa Review by Andy Hoover
Swirl through primordial ooze and eat everything you can– so long as it matches your lovely tentacles.

Nester64x: What About My Art Style? by Nester64x
Nester doesn’t get why everyone’s going on about these Art Style games, when we’ve long had the only Art Style game we’ll ever need.

Fashion Forward: The Legend of Zelda by Andrew Hsieh
You want to know what else is artsy? Fashion. Andrew pits Zelda versus the runway to see what flies.

Additional features in this issue…


  • Nightly News Roundup by Matthew Tidman


  • Poll: Which shape should Art Style focus on next? by M. Noah Ward
  • Nightly News Roundup by James Stank


  • Dojo-Show-Go! Episode 104 by M. Noah Ward
  • Nightly News Roundup by Carter Fagan


  • Nightly News Roundup by Andy Hoover


  • Nightly News Roundup: Video Edition by Aaron Roberts

Coming Up Next Week…

Issue 12: 16 Bits Are Better
You might not have known, but it’s the Super Nintendo’s birthday this week!

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