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Summary
In-depth discussion on 3DS (from a new owner) and Super Mario 3D Land, debating if Miyamoto’s retirement would be best, Xenoblade and much more.
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Recording Date
December 14, 2011
Hosts
Evan and Noah
Contents
00:00:00 Introduction
00:01:31 Player Input: 3DS Impressions and More on Super Mario 3D Land
00:48:43 Master Key Discussion: Miyamoto Retiring
01:12:46 Nintendo News: Xenoblade Releasing and Future Motion Control Zeldas
01:41:30 Multiplayer Mode: Multitouch and Third Party Support
01:51:50 Conclusion
01:52:47 Credits
01:54:44 Total Length
Links
Epic episode, guys. There are too many things to touch upon, but I really want to comment on Zelda’s future controls. While I, personally, have some issues with Skyward Sword (though I did enjoy the title overall), I absolutely love the controls, and I really hope the series retains (and refines) that scheme. As Evan said, combat is more involved because of them, and the whole game just feels so much more immersive as a result. The tablet controller, I think, seems like a regression in comparison, especially as Skyward Sword already uses a real-time inventory menu as well (which is what many predicted Wii U’s controller would be used for).
Two Controllers Two Players
They should make Zelda for Wii U co-op. One player can use the Wii Remote Plus to control Link and his sword while another player uses the Wii U controller to control Zelda. Zelda can have a completely different set of moves and abilities that take advantage of the Wii U controller (such as spell casting), all while allowing Link to continue to use the Wii Remote Plus and nunchuk for his sword and shield.
I… don’t know about that. Not a terrible idea, but it’s definitely not what I want out of a Zelda title. Maybe a spinoff WiiU-Ware game.
I’ve never been one to complete Mario games. For 64, 64DS, Galaxy 1&2 I get the 70 and then I’m done. For 3Dland I loved it so much I started doing the S worlds. I got stuck on world S4. It’s kind off frustrating cause I really enjoy the content. I wish they had the gold Tanooki suit in the S levels. I know its baby mode but I enjoy the content and feel cheated I can’t access all of it. I love this game but I’ve only got 9 hours out of it and I want more but I doubt I’m good enough to get any further. Glad you like it Noah. Boss fights suck though. Which is a disappointment after how great Galaxy’s bosses are. Also I hope Tanooki suite is in the Wii U Mario.
No way, man! The final Bowser in World 8 is one of the most epic boss “fights” I’ve ever experienced. So what if it’s just a glorified chase sequence — that’s what makes it so exhilarating! I think it’s up there with the last bosses from Mario 64 and Galaxy 2.
I meant the non-Bowser boss fights.
So, to comment on 3D and its use in games, I would have to say I agree with the both of you absolutely. With regards to its status as a “gimmick”, I wouldn’t fully disagree with this, per se, since it’s questionable as to how much impact it can have on gameplay. But in its defense, is HD not in the same boat? As you said, it’s a visual enhancement in much the same way, and while few would dare argue that HD improves ‘gameplay’, that obviously does not necessarily make it a bad thing.
Now, with that said, I can understand why some people dislike it. Unfortunately, it does seem like it causes headaches and eye strain in certain individuals. Me, personally? I rarely if ever turn the slider down from the highest position; 3D visuals do not bother me in the slightest — even after multiple hours of gaming I remain unfazed. I suppose I’m lucky to be in that position, but I can sympathize with people who are not. What I don’t forgive is the accusations that 3D is pointless or even bad, since for one thing, you can turn it off, but moreover it’s a somewhat arrogant and self-serving viewpoint. Clearly, there are people who like the effect. Why hate something just to make a statement, especially when you’re free to ignore it?