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Summary
Noah and Aaron go over Dragon Quest X’s details and how they think it will impact Nintendo.
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Recording Date
September 6, 2011
Hosts
Noah and Aaron
Contents
00:00:00 Introduction
00:02:03 What We’re Playing
00:09:14 Dragon Quest X Details & Analaysis
00:24:06 Warm Fuzzies Feedback
00:38:44 Conclusion
00:40:27 Credits
00:43:05 Total Length
Links
This is pre the megafail. You need an emergency podcast discussing the 3DS add on. I can’t think of anything I regret more than buying 3DS at this point.
I feel your pain! I had an angry, no-breakfast initial reaction after seeing the 3DS’s add-on circle pad. Not. Cool. But like I said, I also didn’t have any breakfast so that might have made my reaction worse.
I’d love to try to have an out-of-schedule podcast to discuss it, but I’m booked tonight and tomorrow night; the soonest we could record one is Friday night. :( It may be better for us to wait until everything’s revealed next Tuesday at the press conference, hopefully in advance of our recording session. If it’s not before our recording, we may record a day later so that we can have a good debate on the final details.
I find the reaction to “Capcom’s Secret Weapon” to be amusing at least and annoying at most. I know it’s incredibly hip to “lose faith” in Nintendo these days. OMG! There’s an add-on! I’m surprised it took so long for an add-on to appear for the 3DS. Practically every Nintendo system has had them.
NES: Power Glove, Robotic Operating Buddy, Power Pad, Famicom Disc System, and Four Play Adaptor.
SNES: Super Game Boy, Super Scope, SNES Mouse, Satellaview,Super Multi-Tap, and there were even CD attachments planned for it.
N64: Rumble Pak, GB Transfer Pak, Memory Expansion Unit, 64DD, and the VRU.
Game Cube: A dance pad, Bongo controller, Wavebird, GBA Adaptor Cable, Game Boy Player, an ASCII keyboard controller, Modem/Broadband adaptors, microphones, SD card adapters, and at one time, they were going to attach a 3D display to it.
Wii: Motionplus, Classic Controller, Wii Fit, uDraw, Wii Zapper, Wii Wheel, and Wii Speak.
Game Boy: Button overlays for games like Beatmania and a Barcode Battler device.
Virtual Boy: A System Link Cable.
Game Boy Color: Rumble game paks, Button overlays, and another barcode reader.
Game Boy Advance: Barcode e-Reader, button overlays, motion control and rumble game paks, the Wirless Adapter, RF Adapter, Cellphone attachment adapter,
Nintendo DS: A Rumble Pak, Memory Expansion Pak, Button overlays, Guitar controllers, Headset, a Paddle Controller, and another barcode reader.
Nintendo DSi: NOTHING.
Nintendo 3DS: An add-on cradle that gives it an extra slide stick and L2, R2, and R1 buttons.
And everyone loses it in a panic.
Because it means imminent redesign and further alienation of early adopters and hardcore fans. Have you seen how hideous that add on is too. Its “hip” cause they have none stop screwed us over with 3DS. Sorry that I have expectations for a certain level of satisfaction and support with $250 game consoles.
Aaron, your 3DS will play your import DS games. It will even register them in the system log. Only a few DS games ever used the DSi available lock out. The region coding is also optional on the 3DS. So, some games might not include it.
I might not include a tl;dr on this one. Because I want Noah to read it in his awesome angry voice.
I think the sense of entitlement from a lot of video game players these days is really, really sick. Let’s look at what happened to the 3DS since launch.
1. $250 – Fairly steep price. It’s what the PSP cost when it first came out. But anyone with a job could budget it and there were trade in programs available. It’s a high cost to play; but Nintendo eventually corrected this and launched the Ambassador Program to compensate for it. Which is a lot better than what they could have done. Which is nothing. Honestly, you don’t have a “right” to free games. When you buy early, you buy at a premium. This has ALWAYS been true.
2. Key features and games were delayed. – Hey, is that an earthquake that leaves you on rolling blackouts for several months? Hey! Are those licensing agreements and contracts that have to be worked out for getting third party content that was made for the DSi Ware service onto the eShop? Why YES. THOSE ARE. Why do you think that games that originally could not be transferred to the 3DS (Like Earthworm Jim) are available for transfer now? RIGHTS ISSUES. Anyone who has ever dealt with contracts or the business side of licenses can tell you that licenses add time and delays. Seriously, a Federal trademark can take up to SIX MONTHS to process.. and that’s AFTER the initial filing fees. So, delays happen. Boo Hoo. It’s red tape and fairly unavoidable. The eShop has a lot of new features that were not on the DSi Ware store. Features like ratings, videos, screenshots, and more. In order to implement those features, you need to renegotiate contracts. So, there you have it. Lots of factors ended up delaying key features and games. Happens. All of those features are here now. Well, aside from 3DS to 3DS transfer and a way to record 3D Video.
3. OMG! A wild add on appears! – Hold up your 3DS. See that IR port that wasn’t doing anything before? Can you guess what it is for? It’s for ADD ONS and this is the first of those. Does it mean an eventual redesign? Maybe we will see one at GDC for release early Summer of next year. It’s good to see Nintendo embrace the speed at which the markets shift and change by making extra control options.
So, what else has gone wrong with the 3DS launch?
Screen scratches? Not on every unit.
Not enough good games? This ignores the hundreds of games the system can play via backwards compatibility and is entirely based on feelings, therefore it is irrelevant in a logical conversation.
The battery life? Still better than the original PSP and better than the PSP Go. Honestly, it depends on many different factors. Also, there are third party add ons that fix this.
Region Locking? That’s been in place since the DSi and it’s not nearly as obstructive as it could be.
Position of some of the buttons? You get used to it fairly quickly. Eh. ADAPT.
So, there we go. If it’s too long to read. Here you go.
tl;dr: Logical thinking is used in the comments. People who are made of cheese and whine will disagree.
Wait so its “entitlement” to pay $250 for something and expect it to not be obsolete in 4 months? Hell even other upgrades in the Nintendo handheld upgrades took at least 18 months and didn’t make such a dramatic change.
Aaron you were so tragically wrong in the feedback…
In regards to DQX the WiiU version is probably gonna be a good indicator of if the WiiU online will actually be good. I assume the WiiU version was also green lit to help it sell in the west as Wii is dead.
Phantasy Star Online: Episodes 1 & 2 for GameCube was the same way. Yet even though it was a fantastic game, the online component of the GameCube was limited just to that game. (Okay, also Episode 3, but nobody played that.) Obviously Dragon Quest X will not be the only Wii U game to support Wi-Fi, but considering the dearth of Wii online games that are still played today … well, Nintendo needs to do more than just hope.
The problem with the 3DS is everyone seems to have the market wrong. This addon, The stupid claims that ipod/phone/pad replaces the need for dedicated game portables, or the idea that somehow a pretty game like uncharted or resident evil will save the portable market. I do not regret the 3DS. I regret that the good ideas are overlooked and ignored. The older portables worked because they brought us something that you couldn’t get from the home console. It might have been multiplayer links for tetris, pokemon trading, sun sensors in boktai, a virtual pet to interact with in nintendogs, multi player/one cart games like Mario Kart, or even just a touchbased keyboard for titles like scribblenauts. The problem is now they want to show me a beautiful resident evil and somehow tell me that I need that “on the go”. The question is why? Why would these titles not just work on the home consoles? This is the psp problem revisited.
Nintendo started out right. They made a system that displays 3D with no glasses (not amazing but something that can only be done with the portable market at a reasonable price for now), They packed it with AR games, They packed it with game ideas that fit moving around whether for calculating the steps you have taken or for trading game data with other players. All this generally ignored in favor for some magical “power” game that will somehow impress me into forgetting that I already own a home console that can do this. Why are we so focused on the gravy? Where’s the substance? I think they had to make the system more powerful just as the price for entry. The problem is that power should be used on those things that make the games unique to portables not just shinier. I have high hopes for this portable system and I think Resident Evil looks very pretty but in the end I need something that fits the market. My favorite thing about the 3DS is still the preloaded stuff and that should tell someone that I want more of those type of ideas.
Nintendo 3DS Lite XL
I believe that a 3DS redesign should be released at the same time as the PS Vita, and it should be priced in the range of $199-$250. Perhaps the 3DS Lite might be $199 and the 3DS XL might be $250. The redesigned system should have a built in second slide pad, L2 & R2 triggers, a widescreen touchscreen, a better battery life, and higher megapixel cameras. This would not only appease developers, who want similar button layouts for ports, but it also allows the system to be used as a complete alternative to the Wii U controller. They would likely need to include the magnetometer sensors that the Wii U controller has as well.
Dragon Quest
The last Dragon Quest that I played was Dragon Warrior, until I played Dragon Quest IX. I have had much fun playing it, and I certainly want Dragon Quest X because of my experience with IX. Hopefully, as with Monster Hunter Tri, the US version will not require the fees to play online that the Japanese version does. I do not see any problem with a release for the Wii as well as the Wii U in the US. I would get them both, or at least rent the Wii version, because I know I will be able to switch between them seamlessly. Doing so would also allow me to let my brother borrow the game so we can play it together as we already do for other games.
CALM DOWN GUYS, KEEP YOUR PANTS ON!
I owned both games I emulated at some point in my life, and even then, I would buy each game from their respective companies in a heartbeat should they ever make it possible. I made the stupid decision to trade MML2 for the original Spyro the Dragon when I was 6, and it was still in the wrapper, because I was grounded from my PS1 at the time. As for Ape Escape, I owned it for about a year before my friend broke the disc in half and hid it under my couch cushions. I then bought the PSP port a few years back, too. My conscience is clean!
Anyway, question spit fire?
Which would you most like to see Retro Studios do a revival for on the Wii U?
A) StarFox
B)F-Zero
C)Ice Climbers
D)Mach Rider
E)Yoshi’s Island
or then there is another Metroid….
(After answering that, move on to this….)
Which of these do you think is MOST LIKELY to happen?
While I’m down for Retro Studios remaking and remaking and remaking Nintendo franchises (I love what they’ve done with Metroid and DK), I’m most interested in what they’ve got in Original IP Land. Considering that most of Metroid Prime series was original in the first place, I think it’d be a sight to see.
Go Wii U. They aren’t gonna do the Wii version in america. That would be very stupid and would be trying to find and relight an invisible wet match that being the Wii. The Wii U is gonna make or break Nintendo and the day that you see Mario on a Ipod, you know its the day.
I agree with Andrew about an original, perhaps more “core”, IP from Retro, but I’d really like to see what they can do with Star Fox. I choose Star Fox because I don’t think Nintendo has the audacity to create a game so heavily focused on online multiplayer. I imagine it to be not dissimilar from a game such as “Warhawk” or “Star Wars: Battlefront”, where you can walk around on foot, like in a third person shooter, and then hop into a ship or tank and fly/drive it around the map and engage in vehicle combat.
Well, to be fair, that is pretty much what Star Fox Assault was, except it sucked. I think Retro could do a much better job with it!
Was it that bad? I rented it and played for a week and actually liked it a lot. Wasn’t the major concern that it wasn’t enough like Star Fox 64? Because if that’s true, then that’s probably why I liked it, ha ha …
Let’s just say it hasn’t aged very well. Maybe back then it was passable (the game didn’t get horrible reviews), but the dull ground level designs sort of ruin it.
I played it through a year or two ago and enjoyed it very much (played through the whole 6-ish hour game in one sitting!). It gets a bad rap for being different, just like how everyone says Star Fox Adventures sucked, even though it was actually pretty good- it was just different. Although in Assualt, I believe it was the way the series should go, although with some definite improvements.
You can’t say you didn’t enjoy the first level!
Okay, maybe I was a bit harsh in saying it sucked. Multiplayer was fun, that was for sure. I just think the ground portions were a little empty.
I happened to like StarFox Adventures a ton. It was my first Star Fox game, believe it or not, and I was dissapointed to find out it was the only one like that and the rest were flying games! XD