The Legend of Sonic Sunshine

Michael explores how three of GameCube’s finest could benefit from direct sequels on Wii U.

By Michael Contino. Posted 07/09/2012 14:00 2 Comments     ShareThis

Let the Sun Shine!!

Super Mario Sunshine screenshot

Super Mario Sunshine for GameCube holds a special place in my heart for its unique setting and gameplay mechanics. Considering Mario’s thrown plenty of parties and chased after the checkered flag for nearly two full decades, Nintendo took a risk in placing a device on the red plumber’s back and making it the core concept of the title. But what the Mario series is missing are more vacations away from the Mushroom Kingdom, and an ambitious Wii U sequel to the summer 2002 smash hit could be just what the doctor ordered.

Picture the scene. Mario’s spent enough time in space, so what better way to take advantage of Wii U’s HD graphics than to have the game set on an expanded Isle Delfino? Just imagine the water effects… the sandy beaches… the grassy hills… Nintendo could even have Mario hopping back-and-forth between Isle Delfino and the Mushroom Kingdom in order to showcase the rest of Mario’s world in HD as well, because let’s be honest, the pounded-to-the-ground storyline of Bowser capturing Peach could also use a break. Mario always tends to get short shrift when it comes to engaging plot developments, so with one threat on the island and another back home, this is where things could really get interesting. Bowser could invade Isle Delfino with the graffiti-inducing Magic Paintbrush given to him by Il Piantissimo, but back in the Mushroom Kingdom, a much bigger threat looms. In the final act, Mario could even persuade King Koopa to help him take down the surprise antagonist: Wart. The frog king takes Peach hostage and that provides leverage for Mario in obtaining Bowser’s help.

Both Shine Sprites and Power Stars could feature here too, and a certain amount of one or the other would be required to warp between the two locations. F.L.U.D.D. would return as the primary game mechanic when Mario was on the island, with Mario relying on his own special skills to take on Wart in the Mushroom Kingdom. All nozzles return with enhancements as well, as Mario would need them to fight Bowser’s newest creations, and after aiding Mario in a few 3D adventures, Yoshi would bridge the two worlds together.

Super Mario Sunshine II Piantissimo
Nintendo may have put this out there in case of a sequel.

The Wii U GamePad’s screen could also be used as a task manager, showing messages from Toad, Piantas, Nokis, and back home, Peach, Toadsworth, and Luigi. A fully-customizable HUD could allow the player to drag features from the touch screen to the television, and minigames scattered throughout Isle Delfino could take advantage of the controller in various ways. Think of the tech demo from E3 2011 when a player catches a ball, with the controller acting as a glove. In my version of Super Mario Sunshine 2, Mario could use F.L.U.D.D. to catch watermelons and launch them across Gelato Beach.

Of course, with players having already been to Isle Delfino a decade ago, there would need to be enough new to outweigh the familiar. Subtle changes like a day and night system would work wonders for the beach setting, and imagine if you could visit an HD version of Peach’s Castle as well, just as it was in Super Mario 64. This time, the paintings would be different and would be invaded by Wart’s army instead– but naturally there wouldn’t be as many levels as Super Mario 64 as the game would be split between the castle and the island.

Ultimately, even with New Super Mario Bros. U being released around Wii U’s launch, Nintendo’s still going to need a big Mario game later in the console’s life-cycle, perhaps during late 2013 or early 2014 to see their Italian plumber take advantage of the console’s upmost capabilities, and Super Mario Sunshine is a shining example of taking Mario and placing him in a new situation. He took care of business in the worlds of Subcon, Smithy Factory, and deep space to name just a few, and when you combine HD graphics, an increased focus on story, tried-and-true gameplay, and the GamePad, I think you’ve got the perfect recipe to reinvigorate the Super Mario series.


Mario… Zelda… Sonic… Those three names can make gamers talk for hours on end. So, what do you say, readers? Direct sequels, yay or nay? Fire away in the comments below! Oh, and feel free to brainstorm a game entitled The Legend of Sonic Sunshine. I know I will!

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2 Responses to “The Legend of Sonic Sunshine”

  • 261 points
    JasonMaivia says...

    -If Sonic returns, I do not want to see another Secret Rings/Black Knight kind of game. With the GamePad, I’m sure Sega will find a way to add some SUCK to their next Sonic Wii U game.
    Sonic Colors and Sonic Generations are the best this gen, so far. I’d love to see another like them.

    -Touch screen Zelda should be left in the past on DS. I only wanted another that controlled like Minish Cap, Nintendo. Is that so hard to do? Next time, please give us multiple control options. Keep traditional-styled Zelda games around.
    With Phantom Hourglass, Spirit Tracks, and Skyward Sword (I don’t know if I should count the wagglefest of Twilight Princess), it’s as if Nintendo doesn’t want the old way back. For me, it’s like replacing buttons for a fighting game, and replacing them with waggle and drawing circles and squiggles.

    -Super Mario 2-style gameplay could return to a happy fanbase if only they’d just make the darn thing.
    If Peach needs to be kidnapped again, add Daisy.
    Still, I’m sure people are waiting for another 3D Mario instead.
    **Take us back to the Mushroom Kingdom, Nintendo!**

  • 678 points
    amishpyrate says...

    Super mario sunshine is the only mario game I have ever not liked. I hope it stays in the past forever. I kinda wish new super mario bros. 2 was similar to mario bros 2 but oh well. It’ll be amazing just the same

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