What Makes a Good Sequel?
Gamers are flooded with options these days. But with so many sequels being released, what…
Gamers are flooded with options these days. But with so many sequels being released, what…
As NES Week continues, we reflect on what it was like to grow up in…
Anthony examines how modern consoles could improve if they took cues from NES.
Without Game Boy Advance, an entire generation of players would have known little about 2D…
Developers are increasingly investing in the potential of virtual reality. Could this technology add anything…
There are a lot of things Animal Crossing does right, but there's still a handful…
Anthony discusses how a simple label is ruining the perception of the gaming community.
Anthony takes a look at how some games encourage-- and hinder-- exploration.
People blast Sonic titles, but the reality is that there've been more good than bad…
The Castlevania pioneer explains his craft, tests the indie waters... and maybe the Nintendo waters,…
A perfect harmony between play control and story can be hard to achieve.
The dormant futuristic racing series is overdue for a follow-up.
Is utilizing the Wii U GamePad more of a red herring than a miraculous cure-all…
Anthony tries to predict where the Castlevania series will go next.