Airship Travelogues Episode 018: Drinkbox Studios Attacks

Multiplatform developer Drinkbox Studios shares their experiences of developing indie games while also doing contract work for large publishers.

By M. Noah Ward. Posted 04/25/2012 08:00 1 Comment     ShareThis

Airship Travelogues Episode 018: Drinkbox Studios Attacks

Airship Travelogues Episode 018: Drinkbox Studios Attacks
[display_podcast]

Summary
Chris McQuinn and Graham Smith of Drinkbox Studios join us to discuss juggling the indie game development scene with contracting projects for large developers.

You can send in feedback to airship at nintendojo dot com, facebook.com/nintendojo or twitter.com/nintendojo! You can also leave a comment below!

Recording Date
April 22, 2012

Hosts
Chris McQuinn and Graham Smith of Drinkbox Studios, with Noah and Marc

Contents
00:00:00 Introductions
00:01:21 Interview
00:35:58 Conclusion
00:37:26 Credits
00:38:05 Total Length

Links

One Response to “Airship Travelogues Episode 018: Drinkbox Studios Attacks”

  • 381 points
    Hyawatta says...

    Just Another Service App to Provide on the Nentendo Network

    I play OnLive, and I believe that Nintendo should include the OnLive app on the Wii U just like how it is on TV’s, Android’s, and PC’s. They should also have apps for Steam, Origin, and any other service that provides games and content in a similar manner. The system just needs to save the login info for the multiple accounts so they only have to be entered one time for each service.

Leave a Reply

You must be logged in to post a comment.

Log In 0 points Log in or register to grow your Ninja Score while interacting with our site.
Nintendojo's RSS Feeds

All Updates Podcast
News Comments
Like and follow usFacebookTwitter Friend Code Exchange + Game with Us Join the Team!