Dojo-Show-Go! Episode 144: Slash Jump Die

Terr returns for a guest host stint as we talk about Cafe’s controller having a camera, Phoenix Wright: The Movie and more.

By M. Noah Ward. Posted 05/25/2011 09:00 2 Comments     ShareThis
Dojo-Show-Go! Episode 144: Slash Jump Die

Summary
Noah, Aaron and Terr react to Master Higgins’ departure, Phoenix Wright: The Movie and a camera in our Cafe.

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Recording Date
May 24, 2011

Hosts
Noah, Aaron and Terr

Contents
00:00:00 Introduction
00:03:14 What We’re Playing
00:14:45 Shinobi & Master Higgins versus Phoenix with a Camera
00:28:43 Warm Fuzzies Feedback
00:42:24 Conclusion & Fan Fiction Assignment
00:44:32 Credits

00:46:39 Total Length

Links

2 Responses to “Dojo-Show-Go! Episode 144: Slash Jump Die”

  • 381 points
    Hyawatta says...

    4-player Online Co-op With Video Chat Through the Star Fox Campaign.

    The feature that Star Fox needs most is four-player online/offline co-op with the video/voice chat. I have always felt that the team dynamic would work perfectly for four-player co-op through the campaign. Every time I hear of a new sequel coming out, I always hope for four-player online co-op. 2 Player Rouge Squadron on the Gamecube was fun, and I have built my own missions to play with my friends in X-Wing Alliance for the PC, but I’m sure that the team focus of Star Fox would make co-op be even better than in those other games. Imagine being able to call for help, or getting that guy off of your teammate, when those are your friends controlling them instead of the AI. The other characters are out there fighting along with you anyway, so it really seems natural to just let everyone be controlled by human players. Maybe it can be free roaming, or maybe each player can have their own intersecting on-rails paths, or perhaps some kind of combination of both. If it comes out for the Wii’s successor, then the front facing camera combined with a Wii Speak type microphone built into the controller would allow for the players to show up on the HUD when they chat during the game. Instead of seeing Peppy’s face show up on the screen telling you to do a barrel roll, you would see your friend’s face up on the screen telling you to draw the enemy’s fire while he takes a shot. After playing through the original Star Fox, I wanted multiplayer; after playing through Star Fox 64, I wanted co-op multiplayer; after playing through Star Fox Assault, I wanted online co-op. With Star Fox Command, we actually had both multiplayer and online, but still no co-op. I will never stop wanting co-op through the Star Fox campaign. I hope that we get it on the Wii’s successor.

    Thumb up 0
  • 432 points
    dmgice says...

    Remember those really long feedback bits I mentioned on Project Cafe? While the ambient lighting thing may not happen. Here you go.

    Front touch screen (NOT HD, it’s the size of the DSi XL ones) + Back Touch Panel.
    Front and back cameras with the same resolution as the ones in the DSi/3DS.
    Gyrometer/Gyroscope (Same as the ones in the Wii Plus Remotes)

    That is literally about $20 worth of parts at most and I am sure they have them in bulk because of the Wii Plus remotes and the 3DS/DSi. The only really new feature is the back touch panel. If they go with a conductive unit instead of a speaker and rumble, you’re looking at an over all addition of about $1.35 per controller in cost to build.

    So, how to use this? Easy. Let’s take Legend of Zelda on this controller. Inventory quick buttons on the front screen would be one item. Let’s take Call of Duty. When you use the sniper rifle, the extended sight is on the front screen and it uses the gyrometer and gyroscope to help you aim in real time.

    Thumb up 0

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