2. Xenoblade Chronicles (2011)
In a word: EPIC
Oh, Xenoblade, how can I even put your story into words? Okay, so you go slightly bonkers right at the end, but who cares? I certainly don’t. Your narrative was just so huge and perpetuating, endlessly twisting and turning like a ten snakes wrapped in a giant, slithering knot, and I simply never ever wanted this massive tale of warring gods and man and machine to end. I kept playing and playing, rooting out every last sidequest I could find in order to put off the dreaded hour, but eventually it was time for it all to come to an end.
I know people have complained that Xenoblade is too overwhelming at times, but that’s precisely why I love it so much. As I’ve said on previous occasions, everything on Bionis felt like a living, breathing ecosystem– not something that had been designed, per se, but something real and chaotic. It had a history and a community; there was lore and mythos to explore, and everything from the wider plot right down to the deeper mechanics of the game itself had a connection running through it. The story wasn’t just told as you played through the main quest– it was told in the landscape, the skill trees, the enemies, the heart-to-hearts– even the gem crafting! There simply is nothing more involving or engaging as a world that speaks to you from every angle, and there’s no game that does this better than Xenoblade Chronicles.