The story behind Star Fox 2 is long and interesting. Before Star Fox got its celebrated sequel on Nintendo 64, Star Fox 2 had been in development for SNES. While that game had been shown off, the world would later learn it had effectively been completed and shelved at the last minute. As 3D gaming had moved on from the Super FX Chip to more powerful hardware like the PlayStation and the soon to be released N64, Nintendo was concerned the title would look outdated. However, Nintendo has revealed the SNES Classic Edition will launch later this year and will contain the first official release of Star Fox 2.
Naturally, this news has excited plenty of gamers, but that excitement must pale in comparison to the emotions being felt by Dylan Cuthbert, one of the game’s original developers. Cuthbert worked on the original Star Fox for SNES and moved on to its ambitious sequel afterward. Since then, the developer has moved on and is now best known for his work at Q Games, the studio behind the popular PixelJunk series. However, Cuthbert hasn’t forgot his time working on the unreleased title.
“I had completely given up on the chance that it might come out,” Cuthbert said in an interview with Kotaku. “I spent two years of hard work making it and loved every minute. Finally people get to see all the little cool tweaks and things, all the touches and special ideas we threw in there. This game had so much experimentation at the start and that really shows in some of the encounters you’ll come across.”
Cuthbert also added he was “totally weirded out and totally psyched.”
The SNES Classic releases on September 21 this year, however, in order to play Star Fox 2, players will first have to beat the first level of its predecessor.
Source: Kotaku