Nightly News Roundup 2010.12.21

Skyward Sword halfway complete; Fluidity flows straight from Metroid; Gallery1988 unveils lots of gaming posters

By Andrew Hsieh. Posted 12/21/2010 20:00 Comment on this     ShareThis

Nightly News Roundup

Miyamoto talks Skyward Sword, Mario Kart 3DS

Sure, Miyamoto’s one of the most sought-after interviewees around in the video games industry, but that doesn’t mean he runs out of things to say. In an interview with Pocket-lint, Miyamoto discusses that The Legend of Zelda: Skyward Sword is halfway complete, and, provoked by interviewer Nigel Kendall, vaguely references how Mario Kart on the 3DS– though no announcement has been made of that game– is going to look good, especially since “pulling the camera far back to observe the car racing works really well”. Other than these details, Miyamoto also rebuffed once again Nintendo’s family-friendly, hip image:

Of course, I am happy that motion is fashionable now. But when we make games, we are not trying to produce trendy products. It needs to be an experience that’s meaningful, and the motion control needs to add something. So our new Zelda game takes motion control and adds something to the game to make you feel like you’re part of the adventure.

Source:: Pocket-lint

Fluidity inspired by Metroid

Joystiq‘s J.C. Fletcher interviewed Jonathan Biddle, Curve Studios employee and design director of the WiiWare game Fluidity, and among other interesting tidbits Biddle mentioned that Fluidity, despite the fact that its main “character” is simply two parts hydrogen and one part oxygen, is actually “massively influenced by Metroid”:

We were massively influenced by Metroid and how the world opens up as the player gains more and more powers. In Fluidity you unlock the different water states as you progress, and new areas of the map open up to you. Each state also has special powers that are awarded giving you further access to new things to do.

Fluidity, a game simply described (the manipulation of water) but often harshly puzzling, was presented to Nintendo back in 2008 at the Game Developers’ Conference and was released for WiiWare on December 9, 2010 because it provided the chance to create “inventive titles at a lower cost, in a shorter timescale”.

Source: Joystiq

Gallery1988 partners with OMG Posters, makes vintage video game posters

Poster created by Dave Perillo for Gallery1988

To celebrate its new Venice, California location, Gallery1988, self-described as “the nation’s number one destination for pop-culture themed artwork and the premiere venue to witness the rise of emerging artists”, teamed up with OMG Posters to create 34 limited-edition vintage-style prints of classic video games, by 34 different artists. Titled “Multiplayer”, the exhibit will have its grand opening on January 15, 2011 from 7-10PM, and will be on display through February 4, 2011.

Source: GameSetWatch

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