Master Timeline Exists for Zelda Series
Apparently, Mr. Aonuma of Zelda fame, was interviewed and gave way to an idea that has been speculated for a very long time by Zelda fans. This idea is that there is a timeline, actually a master timeline, to the Zelda series. The following is the quote from the magazine:
“Yes there is a master timeline but its a confidential document! The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else! I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information – this title [Skyward Sword] takes place before Ocarina of Time. if I said that a certain title was ‘the first Zelda game’, then that means that we cant ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”
Sounds great. Now, how do we get our hands on that document?
Source: Go Nintendo
EA Games Announced for Wii, DS, DSiWare and 3DS
EA held a conference to announce new games for Nintendo consoles. A new Need for Speed for DSiWare, Need for Speed Nitro X for DS and Wii and finally Madden 11 for 3DS were all announced. Madden in 3D on the go? Sign me up!
Source: Pure Nintendo
More Conduit 2 Information
More Conduit 2 information has been released. The following is a list of new and old information for your liking.
Weapons
- HVS.45 prototype pistol now available in multiplayer
- ACR-Eclipse (allows you to go invisible, unlimited ammo, overheats)
- Iron sights on mp5 and pistol
- Turrets (auto and player control)
- Redesigned Spas 12
- Redesigned Scar
- Redesigned TPC
- Grenades leave red trail
- Bullets leave yellow trail
- Grenade space lowered
- Phase rifle (allows you to look through wall and is radiation-powered)
- Vortex cannon renamed to Aegis Device
- TPC launcher canister bounce
- TPC alt fire: promixity mines
- Hive cannon alt fire: Honey Glob
- Same crosshair for each weapon
- Stronger weapons take up more weapon slots
- 2-3 grenade types
Stages
- Possible 15 stages with possible DLC
- Two stages shown at E3: Lost City of Z, and a possible European city
- Environmental hazards (e.g. spaceship afterburners)
- Interactive ladders
- Stages no longer mirrored
- More live environments
- Sniping spots (e.g. high ground spots)
- New alien encryption
- Developments within Lost City of Z map
Online modes
- 96 friends, 96 rivals
- Voice chat with rivals and friends
- When rival added, it sends them a pop-up invite
- Downloadable patches
- Party system unlikely
- Deeper character customization
- Match voting system changed
- 12 players online
- Single player and multiplayer profile is merged
- Username bumped up to 12 characters
- Username cannot be changed – permanent
- Pick up coins in invasion mode
- Invasion mode can be played single player
- 4 player online or offline for invasion mode
- No bots in single player invasion
- Hardcore modes
Other
- Music is darker
- Diego Stocco character is not returning
- 2 new character models (possible new species)
- Four bosses
- NPCs present
- AI communicate with one another
- Interactive objects in environment (e.g. knocking over tables for cover)
- AI can hold random weapons
- AI behaviour varies depending on the weapon (e.g. enemies with shotgun will come up close. Enemies with a sniper rifle will stay in the back)
- Redesigned lock-on
- In-game weapon load out customization
- 3-4 perk types(e.g. Modern Warfare)
- Possible 15 maps (More with DLC)
- Working closely with Nintendo to offer DLC
- Voice chat with rivals and friends (similar to Metriod Prime Hunters system)
Source: Pure Nintendo
lol, I love zelda, I really do, but up until wind waker I do not believe there really was ever a timeline for zelda games. I never minded that, I took it with a final fantasy stride. Every link was a new link in a new world. His name being link even helped that notion