Ever since Switch came out, Panic Button has gone from a little known developer for hire to highly respected technical wizards. Thanks to exceptional ports of Doom and Rocket League on what many deemed an “underpowered” console, the studio has become experts of sorts when it comes to adapting demanding games for Switch. While gamers still have a little while to wait for their port of Wolfenstein II: The New Colossus, the studio isn’t afraid to share their thoughts on future Switch ports.
“It has to be a prioritisation for the publisher and developer,” studio co-founderĀ Adam Creighton said in a recent interview. “For me I want these companies to look at the Nintendo Switch as an equal platform that they release on as they release their game and the earlier they get either internal teams or external outfits like Panic Button involved, the higher the chance we’re going to get day and date parity for big releases.”
Creighton also commented on how this prioritization can be seen in their own work. By the time Doom released on Switch, it had already been available on other consoles for 16 months, but they didn’t begin work on it until after the game’s initial release. For Wolfenstein II, Panic Button were brought in while the game was in the later stages of development and the result is an eight month turnaround time between the first release and the Switch port. Now that Switch has been out for a while and proven extremely successful, the development of Switch ports will likely start sooner, thus resulting in little to no wait for them compared to other platforms.
Panic Button’s latest project, Wolfenstein II: The New Colossus, releases on Switch on June 29.
Source: MCV