News Desk: Detailed Customization in Monster Hunter 3 Ultimate

Capcom reveals Monster Hunter 3 Ultimate‘s customizable player interface on the Wii U GamePad.

By Po-Yi Ho. Posted 02/20/2013 19:00 2 Comments     ShareThis

Producer Ryozo Tsujimoto has confirmed that Monster Hunter 3 Ultimate will not feature off-TV play on the GamePad because the GamePad is reserved for the two-screen experience. Players will be able to customize the GamePad display in anyway they see fit: players can move interface elements between the big screen and the handheld screen. Tsujimoto said it’s all about “providing player choice.” Don’t want the screen to be clustered by the map and other interface elements? Want all available information at a glance? Players can have it either way.

Monster Hunter 3 Ultimate comes to both Wii U and 3DS on March 19, a little more than a month away! This title is looking to have a strong showing on both systems, and cross-system interaction is effortless. Furthermore, free DLCs will enhance the game with more quests and more content. Tsujimoto promised that players “can definitely look forward to enjoying new content frequently as the game goes on.”

Clearly, Monster Hunter 3 Ultimate looks to be the first title to incorporate many of Wii U’s new features: a dedicated and unique two-screen experience, frequent DLC, strong cross-platform interaction with 3DS, and strong wireless features. Its release will certainly repel the recent pessimism surrounding Wii U.

Source: Joystiq

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