It’s clear from the footage Nintendo unveiled of The Legend of Zelda: Breath of the Wild that the game is one of (if not the) most ambitious titles the company has ever developed. With its massive, sprawling world and myriad interlocking systems and mechanics, it’s easy to see just why the game has been in development for the better part of Wii U’s life cycle. It should come as no surprise, then, that Nintendo is receiving development assistance on the title from another studio well-versed in open-world adventures: Monolith Soft.
During an interview with Game Informer, Nintendo’s Shigeru Miyamoto confirmed that the Xenoblade developer was lending assistance on the Breath of the Wild, stating that a “team of over 100 [developers from Monolith] are helping work on this project.” Considering the excellence of Monolith’s latest title, Xenoblade Chronicles X, and in particular its breathtaking setting Mira, this is good news for anyone who might be worried about the game’s scale.
What do you think of The Legend of Zelda: Breath of the Wild? Were you as impressed by the game’s reveal as we were? Let us know in the comments!
Source: Game Informer
I am not surprised! Seeing the vast, open world, not to mention the scavenging for materials, BOTW immediately reminded me of the Xenoblade series.
During the treehouse presentations I kept thinking Breath of the Wild felt like a love child of Skyward Sword and Xenoblade X. I couldn’t be happier about that, and as it happens, it’s very much true!
The only downside is that all those Monolith folks aren’t working (full-time anyway) on their next game. :^)
Somewhere in this vast open Hyrule, among the many kinds of swords Link can find and use, perhaps there will be a mysterious off-center red one with a big hole near its base? (Actually that makes it sound like a terrible sword. Whatever, I love the monado!)