UPDATE 05.22.20
Color us late on this one, but we would be remiss if we didn’t provide 505 Games’ explanation as to why Indivisible launched the way that it did.
April 28th was the original launch date for Indivisible on Switch. The build had passed QA and submission checks and was approved for release by all parties. Everything was set to automatically go live on that date. The build released was the planned launch build of the game.
A decision was made to delay the launch to early May to allow for a Day 1 update. This update will add a framerate toggle option, 1080 docked support, Roti, performance updates and localization changes when it goes live in May.
Unfortunately, the new launch date did not get changed within the release tool. This resulted in the game going live yesterday to the surprise of everyone involved, including 505 Games.
Mystery solved, and good on 505 for letting everyone know what happened. The original story is below.
ORIGINAL STORY
Well, in a year that’s been endlessly full of surprises, it’s come to be that Indivisible, the crowdfunded 2D action-RPG from Lab Zero Games out now on Nintendo Switch with zero warning! That’s not something to be upset about in and of itself, as the PlayStation 4, Xbox One, and PC versions of the game received favorable reviews upon launch last year. What is concerning is that apparently the team at Lab Zero Games also had no idea that Indivisible would be landing on Switch today!
Taking to Twitter, designer Mike Zaimont said the following:
HEY, THAT THING EVERYONE WANTED?@IndivisibleRPG is out RIGHT NOW digitally for Switch in North America!
Feel like you missed the announcement? You’re not alone, our team found out because people on Twitter sent us congratulations! I had no idea! But there it is! :^P
1/ pic.twitter.com/bByIeD0rhj— Mike Zaimont (@MikeZSez) April 28, 2020
No release date announcement, no lead-up PR at all. 🦗
It’s missing current features like co-op.
The eShop art is the wrong image.This launch does not represent the quality standards of Lab Zero. It just doesn’t. I’m sorry. It wasn’t us.
But hey, it’s 20% off! :^) pic.twitter.com/pFr0k6hSMT
— Mike Zaimont (@MikeZSez) April 28, 2020
It would seem that Lab Zero wasn’t entirely kept in the loop as Indivisible was ported over to Switch. Zaimont alleges that while the game “runs at a stable framerate, even handheld,” it is “the old build that was apparently now released” and that it “doesn’t have co-op, NG+, or anything else recent.” It’s unclear where the communication breakdown occurred; 505 Games, the publisher of Indivisible, doesn’t mention the game’s launch on Switch on its social channels, nor do the Indivisible pages themselves make any mention of landing on Nintendo’s console, either. Even the 505 website still lists the Switch version’s release date as “TBA” as of this writing.
It’s unclear if or when the missing content in the Switch iteration of Indivisible will be coming. As the story develops, we’ll continue to let you all know what’s happening. This would be the second controversial launch to hit Switch this year following Cooking Mama: Cookstar’s embattled release, based on what Zaimont is alleging. In the meantime, if you’ve been waiting for Indivisible to arrive ever since it was posited as a possible Wii U release, the game is 20 percent off in the eShop!
Source: Mike Zaimont Twitter Page