Indie developers have been flocking to Switch since the console released in 2017, and so it comes as no surprise to hear Luc Bernard, Chief Creative Officer of Arcade Distillery, singing its praises.
Speaking in an interview with Twinfinite, Bernard was asked whether the process of releasing games on all platforms is the same. He replied:
“No, each platform has their own set of rules and submission processes. The easiest so far has been Switch. I can’t mention much because of NDAs, but that’s the easiest one. [They’re] fast with emails, easy to get a hold of with developers – Nintendo has done a complete [180]. They’re pretty much how Sony was years ago. Sony was at the height of the indie scene and now it’s become kind of Nintendo who’s like that.
Now I know how to work with [all of them], but PlayStation isn’t as user-friendly. That’s the most I’ll say.“
This is a far cry from the responses given by developers when reflecting on developing games for Wii U back in the day and it’s highly likely that this has played a large part in the influx of games that we have seen for Switch.
Arcade Distillery is no stranger to developing games for Switch, and is behind games such as Plague Road, Mecho Tales and Kitten Squad, all of which are on the Switch eShop now.
Source: Nintendolife