Don’t expect to play a traditional multiplayer mode in DOOM Eternal, as Executive Producer Marty Stratton told IGN at E3 that the game’s primary multiplayer mode will in fact be Battlemode:
Stratton went on to provide some initial details on Battlemode:
“No traditional multiplayer mode. Battlemode is our primary multiplayer mode. The cool thing about it is it’s ripped straight from DOOM; it’s the combat players want and love, you’re familiar with the gameplay, playing as a Slayer. When you look back to DOOM 2016, we kind of did something more traditional. Skill vs skill twitch vs twitch. It didn’t have any of the components of DOOM that people loved from the campaign. It didn’t have the slayer or demons in a meaningful way. It just kind of fell flat so we really flipped the script on it and decided we need to develop this internally, we need to pull it from what DOOM is all about, demons vs Slayer.”
In Battlemode, a Slayer will go up against two player-controlled demons in first-person combat. While somewhat surprising, Creative Director Hugo Martin provided more color on the team’s decision to forgo traditional multiplayer:
“In 2016, we discovered we need to lead and not follow. In the single player, we lead. And we owned it, we made a DOOM game, we didn’t necessarily care about the trends or anything. In the multiplayer, we took a little bit of this and a little bit of that and it became obvious to fans and obvious to us that’s not what we wanted to do. We developed DOOM Eternal’s multiplayer internally and we really focused on making the best multiplayer possible. It feels like DOOM but with our friends.”
DOOM Eternal will be available on Nintendo Switch on November 22.
Source: Nintendo Everything