Bloodstained‘s Devs Were Required to Beat Their Own Bosses

…without taking a hit!

By Angela Marrujo Fornaca. Posted 07/30/2019 11:00 Comment on this     ShareThis

Bloodstained: Ritual of the Night launched to mixed reviews on Nintendo Switch last month, but regardless of what you may have thought of the game, it holds true that the boss battles are a true challenge.

Challenging in this case doesn’t mean unfair though, as Bloodstained’s creator, Koji Igarashi, took measures to ensure that the game’s bosses weren’t too overpowered. In a recent interview with Gamasutra, Igarashi went into detail about the game’s development, including how the developers were required to beat the bosses they’d created.

“I wouldn’t call it a design guideline but Bloodstained does follow a strict rule that I always make the team [adhere] to. That is…the developer who creates the boss must beat their own boss without taking a hit and only using a dagger! (We almost didn’t make it…)

“We make sure that it’s possible to beat a boss without taking a hit regardless of the difficulty and by doing so, we reduce the number of unfair enemy attacks. Removing the ‘unfairness’ allows players to think about what they could have done to avoid a Game Over. It makes them want to challenge the boss again using a different method. It’s a golden rule we follow in our games. (Honestly, don’t ask us to complete this challenge more than once though…)”

Do you think you’d be able to complete this challenge? Have you been playing Bloodstained on the Switch? What do you think of it? Let us know below.

Source: Nintendo Life

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