Bizarre: Barbara Broccoli Wanted GoldenEye Reboot on Wii Not to Have Guns

A first-person… puncher?

By Robert Marrujo. Posted 02/12/2025 09:38 Comment on this     ShareThis

GoldenEye Art

Lest it has slipped your memory, once upon a time Eurocom and Activision combined forces to remake the venerable N64 classic Goldeneye 007 on Nintendo Wii back in 2010. While the game wasn’t anywhere near as beloved and impactful as the 1997 Rare original, it was a decent stab at recapturing some of that lightning in a bottle. Interestingly (or bizarrely, depending on your vantage point), James Bond co-owner Barbara Broccoli wasn’t too keen on featuring one very specific and integral aspect of gameplay from the original GoldenEye: guns!

GoldenEye 007 (Wii) Screenshot
 

Here’s what former Activision Blizzard CEO Bobby Kotick had to say about the matter on the Grit podcast:

We made a sequel, and it was a challenging thing to make because Barbara Broccoli did not really want anything that was violence. And she didn’t really want guns in the game.

Considering the entire 007 franchise revolves around Jame Bond shooting guns, and that first-person shooters similarly center around (you guessed it) firing guns, and that the original GoldenEye was a James Bond game focused on shooting bad guys, it’s a pretty unreasonable ask for any developer to remove that entire aspect in a remake. It would be like making a Mario game with no jumping, or a Sonic game with no running. Thankfully, Broccoli’s request was not heeded and the GoldenEye remake at least maintained the game’s shooting, even if the game itself wasn’t exactly perfect.

Did you play GoldenEye on Wii back in the day? Would it have been better without the shooting? Share your thoughts down in the comments and on social media.

Source: Time Extension

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