Arms Version 3.2 is Out Now

Plenty of gameplay adjustments have been made and a couple of new features added.

By Jon Stevens. Posted 10/18/2017 22:00 Comment on this     ShareThis

Arms, Switch’s limb-stretching fighting game, has received a brand new update courtesy of Nintendo.

Version 3.2 of the game features a slew of adjustments and bug fixes, and includes the new “Badge” and “Recent Replays” features. The full list of changes published by Nintendo can be found below:

  • Added new “Badge” feature.

    • Receive neat badges as a reward for fulfilling certain conditions.
    • Wear your favorite badge and show it off to your opponent.
  • Added new “Recent Replays” feature.

    • Select from a list and view replays of past matches.
    • Replay data is automatically deleted when necessary, starting with the oldest data.
    • Also, future ARMS updates will cause all replay data from past versions to be deleted.
  • During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.

  • During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.

  • Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.

  • Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.

  • Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.

  • We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.

  • Adjusted the abilities of certain fighters and ARMS as follows.

    Fighters / Arms

    Adjustments

    Lola Pop

    It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes.Increased movement speed during high jump.Increased movement speed when bounding.Adjusted speed when descending.

    Byte & Barq

    Decreased time interval between Byte and Barq’s respective attacks.

    Max Brass

    Decreased expansion rate of attacks when buffed up.Increased distance from which he can approach targets.

    Megawatt

    Increased expansion rate when extending.Increased extension speed.Increased expansion rate of charge attacks.

    Slamamander

    Increased extension speed.

    Biffler

    Increased retraction speed.Increased floatiness of jump attacks.

    BoomerangCoolerang

    Increased expansion rate of charge attacks.

    Revolver

    Increased retraction speed.

    Retorcher

    Increased retraction speed.Adjusted path followed when extending.

    Nade

    Fixed online play issue where explosive damage would trigger twice.

    WhammerKablammer

    Increased speed of charge attacks.

    Blorb

    Increased expansion rate when extending.Increased time needed to finish expanding.

    Chilla

    Decreased homing ability.

    Tribolt

    Decreased speed of charge attacks.Increased time needed to finish expanding.Fixed multiple online play issues.

    TriblastGuardianClapback

    Fixed multiple online play issues.

I have to confess that I am already looking ahead to Super Mario Odyssey on October 27 now, but are you still playing Arms? Be sure to let us know in the comments below.

Source: Nintendo

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