Issue 32: License to Kill

A call to licensed property superfans this week! And a table of contents.

By M. Noah Ward. Posted 01/10/2011 13:00 Comment on this     ShareThis

Issue 32: License to Kill

We’ve all done it. As video gamers, we’re attuned to pop culture events and properties. We love our Star Wars, or our Legos, or our Spider-Man or NFL. And when the time comes that we can’t get our latest fix of that property on TV, in the theater, or online, we get it on one of our favorite gadgets of choice: our video game consoles.

We’re superfans not only of video games, but many other institutions, and sometimes we believe our undying love for all things Bat Man or James Bond obligates us to get the corresponding video games, even if the aggregate score is 60% or lower. After all, the people who reviewed those games just don’t love the material as much as we do, and therefore we know that a 60% game may actually be a 90% experience for us.

But oh, how often it is not. The reviewers were actually right?! Oh well, we will put that newest artifact of our unending adoration on the shelf. In the closet. In a box under the bed. And we’ll wait for the next one, hoping that a good developer gets the game, and all the non-believers in the world who scoff at our encyclopedic knowledge of Middle Earth will try that fantastic game and become superfans alongside us.

This week we’ll look at many of our favorite– and some not-so-favorite– video games that required a written contract between an intellectual property owner, a lawyer and a video game developer exec. We love some of them. We hate many more. This week’s for those games.


Issue 32: License to Kill

The GoldenEyes by James Stank
Four entertainment pieces have shared the “GoldenEye” name: three games and one movie. But are they all the same?

Never Again! by Aaron Roberts
A video looking back at Nintendo’s greatest mistakes.

Lights, Camera, Press Start! by Adam Sorice
It’s not just movies and TV shows that gate crash gaming, sometimes it works the other way around.

They Don’t Make ‘Em Like They Used To by Kevin Knezevic
Years ago, there were several licensed games that everyone loved.

Star Wars: The Licensing Strikes Back by Matthew Tidman
Star Wars’ media empire knows no boundaries, and that includes gaming.

Hot Air: Punched (Out) by Aaron Roberts
Nintendo was forced to erase one of its major mascots early on.

Versus! Licensed Games: For or Against? by Carter Fagan and Andrew Hsieh
Two Nintendojo writers enter a cage battle, each with a license to kill.

Additional features in this issue…


  • Nightly News Roundup by Matthew Tidman


  • Nightly News Roundup by James Stank


  • Dojo-Show-Go! Episode 125 by M. Noah Ward
  • Nightly News Roundup by Andy Hoover


  • Nightly News Roundup by Robert Thompson


  • Nightly News Roundup by M. Noah Ward

Coming Up Next Week…

Issue 33: Go Comics!
We thumb through a few of the great hand-drawn comics based on our beloved video games.

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