Dojo-Show-Go! Episode 167: Reason for Hope

Wii U’s final design a ways off, Nintendo profits tumble and Silicon Knights slashes staff.

By M. Noah Ward. Posted 11/02/2011 08:00 4 Comments     ShareThis

Dojo-Show-Go!

Dojo-Show-Go! Episode 167: Reason for Hope
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Summary
Noah, Aaron and James discuss Silicon Knights, Nintendo profits, a possible Wii U redesign and more 999.

UPDATE: In this podcast, we talk about Silicon Knights reportedly laying off 72 people, leaving just 25 remaining. This was a rumor that was reported on 1UP.com and later on Gamespot. This morning on Financial Post we learned that the layoffs were fewer– 45 people– leaving about 40 employees left at the developer. The cutbacks were implemented because, after X-Men Destiny, SK was going starting another project that had been greenlit with a publisher, but was just canceled by the publisher.

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Recording Date
November 1, 2011

Hosts
Noah, James and Aaron

Contents
00:00:00 Introduction
00:03:18 What We’re Playing
00:19:35 Silicon Knights, Nintendo Financials and Wii U Redesign?
00:41:41 Warm Fuzzies Feedback
00:49:38 Conclusion
00:50:24 Credits

00:52:06 Total Length

Links

4 Responses to “Dojo-Show-Go! Episode 167: Reason for Hope”

  • 690 points
    KisakiProject says...

    Long times no chat guys. Silicon Knights was so epic and look at what became of them now. Tragic. I love Eternal Darkness & Twin Snakes great games. James get your Cube back and play ED! I remember playing that on my Cube when it came out back in 2002. I stayed up all night playing it. Love that game.

    • 1332 points
      Andrew Hsieh says...

      Welcome back to the fray! And while I wouldn’t call Silicon Knights “epic” anymore, I still, you know, hold some kind of … hope …

      Aw, who am I kidding. They’re almost as mocked as Sonic Team these days, even post-Sonic Generations.

  • 381 points
    Hyawatta says...

    I got pretty far in Eternal Darkness, but I still haven’t finished it yet. I always liked Resident Evil, but I never really enjoyed the gameplay until RE4. So, I looked for a similar game and found Eternal Darkness to be a much better fit for my tastes. I would like to have multiplayer support for a sequel such as in Obscure: The Aftermath. I like sharing these types of experiences with others. Back when I was playing through Eternal Darkness, and making decent progress, my wife (girlfriend at the time) would watch me play. I haven’t given up, and I still totally intend to finish this game, especially before a sequel comes out.

    Also, I hope that Silicon Knights and Nintendo are working together to bring us Eternal Darkness 2 as a launch window title for the Wii U using the Vitality Sensor. Instead of basing the Insanity Meter off of how many enimies are around, it will be based on your heartrate. I just hope that they make the Vitality Sensor wireless.

  • 165 points
    Zeer0id says...

    Hey podcast folks!

    Noah, you absolutely need to play Fat Princess online, as it sounds like you haven’t yet. I think I know the single-player level that was troubling you — it’s a bit tricky due to idiotic AI, and took me a while as well.

    I haven’t played FP myself in about 2 years, but assuming the online community is still active, it’s an absolute blast. I’m not even usually much of an online multiplayer guy, but I really got into Fat Princess.

    Hopefully by the time you read this, you’ll have done so!

    Also, I’ll add that you should check out the PixelJunk games, since I don’t believe you mentioned them on the podcast. Monsters, Eden, Shooter 1&2 and Sidescroller. All great! You can ignore Racers, though. :)

    Finally, and I know I’m starting to ramble, but regarding the Dual Shock, I was originally not a fan of the controller. However, since becoming an avid PlayStation gamer over the last 4 years, it’s really grown on me. I agree with the sentiment about your thumbs slipping a bit, but in general I find the smoothness in movement of the sticks second-to-none, and of course its D-pad is the best in the business. The only one that even comes close, in my opinion, is the Classic Controller Pro’s.

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