Dojo-Show-Go! Episode 102: Balancing Act

The questionable think tank of Andy, Greg and Noah tackle Nintendo’s profit problems.

By M. Noah Ward. Posted 08/04/2010 12:00 2 Comments     ShareThis
Dojo-Show-Go! Episode 102: Balancing Act
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Summary
Andy, Greg and Noah compare notes to see who’s giving Nintendo the most love, and then debate the company’s declining profit problem.

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Recording Date
August 3, 2010

Hosts
Noah, Andy and Greg

Contents
00:00:00 Introduction
00:02:25 What We’re Playing
00:13:24 Nintendo’s Troublesome Quarter
00:24:23 Warm Fuzzies Feedback
00:30:10 Conclusion
00:31:10 Credits

00:33:22 Total Length

Links

2 Responses to “Dojo-Show-Go! Episode 102: Balancing Act”

  • 441 points
    Terr says...

    You’re not supposed to go straight through the storyline in Galactrix. You’re supposed to go do quests & spend time doing the other things first. As you encountered, if you DO go right through, you’ll hit a brick wall. There is so much more to do & it wants you to go through that. :)

    • 198 points
      Evan Campbell says...

      Sounds like bad game design. Noah should be able to go through the main quest if he wants, since that’s an option. If the game is built around the side quests, well then that should be part of the main quest.

      Either way, the game should cater to both types of player. There shouldn’t be a wrong way and right way in an RPG like this.

      This all makes me love “Dragon Quest IX” so much more, since you can choose anyway to play and still make progress. You can charge right through, with just a tad of grinding, or go off and do anything else. Either way, you win, unlike “Galactrix.”

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