The staff pick up some older titles this weekend.
Balancing Gameplay and Narrative
A perfect harmony between play control and story can be hard to achieve.
Retro Scope: Metroid II: Return of Samus
Like Zelda II, Super Mario Bros. 2, and Castlevania II before it, Metroid II is an overlooked yet important part of one of gaming’s most beloved series.
Maximum Velocity: What We Want in a Wii U F-Zero Game
The dormant futuristic racing series is overdue for a follow-up.
Op-Ed: Why the GamePad Shouldn’t Matter
Is utilizing the Wii U GamePad more of a red herring than a miraculous cure-all for flagging system sales?
Track of the Week: Upper Brinstar (Super Metroid)
Super Metroid is turning 20 this week, so dig into some sounds of Zebes.
The Future of Castlevania
Anthony tries to predict where the Castlevania series will go next.
Retro Scope: Super Mario World 2: Yoshi’s Island
Sam takes a look back on Yoshi’s first– and greatest– adventure.
Discussion: Do You Trade-in Games?
What’s your take on the topic?
Top Ten: Nintendo Collaborations
Nintendo has a long history of working with other developers on its franchises. Here are the ten best results.
What Does EarthBound Mean to Nintendo?
The most un-Nintendo Nintendo classic of all.
Track of the Week: Underground (Yoshi’s Island)
Get ready for the release of Yoshi’s New Island with a track from the dino’s first adventure!
NintenBros Episode 003: Our “Dream Games” for Wii U/3DS!
Topics include why DK is better than Mario, whether or not Nintendo should ditch the GamePad, and the crazy ideas we have for Nintendo’s most popular franchises!
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