Pre-order bonuses revealed for GoldenEye 007
It’s been a while since Nintendo announced at E3 2010 the development of Eurocom’s (Dead Space Extraction, Quantum of Solace) GoldenEye 007, the Wii-exclusive remake of the fan favorite and much-lauded Nintendo 64 game of the same name, released in 1997 and developed by Rareware. But publisher Activision hasn’t forgotten about its Daniel Craig-flavored Bond offering– in fact, today, Activision sent a press release describing three retailer-exclusive pre-order offers, specifically for GameStop, Best Buy, and Walmart. Fortunately for fans, though, these offers are only exclusive until December 31, 2010.
Those who pre-order their games at GameStop will receive a code to unlock “Invisibility Mode” in GoldenEye 007‘s multiplayer mode, which allows players to become invisible temporarily; pre-orders at Best Buy garner codes for “Tag Mode”, not to be confused with the DS system’s Tag Mode, which is a mode of multiplayer that simulates the “classic playground game” of tag. Finally, Walmart pre-orderers will get an Oddjob “Cheater” t-shirt, shown above.
Golden Sun: Dark Dawn Japanese trailer released
The last time Camelot Software Planning’s Golden Sun series of role-playing games graced any system was in 2003, back when Golden Sun: The Lost Age followed the 2001 Golden Sun on Game Boy Advance. Since then, fans have clamored for another entry– and so, Nintendo finally announced at E3 2010 the development of Golden Sun: Dark Dawn for Nintendo DS. On August 31, Nintendo announced that the game would be released in North America on November 29, 2010, though it has not issued an European release date, and now Nintendo has released a Japanese trailer for Golden Sun: Dark Dawn.
The trailer shows off what seems to be the eponymous Golden Sun, as well various cutscenes and battle gameplay, including Golden Sun‘s trademark Djinn summons and Psynergy magical attacks. In a nostalgic move, the trailer also features remixed theme music from series composer Motoi Sakuraba (Tales of Phantasia, Baten Kaitos: Eternal Wings and the Lost Ocean). A fourth, blue-haired character is also seen in the trailer during one of the battle scenes– in fact, one for whom concept art nor biographical details have been revealed.
Multiplayer details for Sonic Colors previewed
Over at IGN, Arthur Gies has previewed Sonic Colors, Sega’s latest effort in its Sonic the Hedgehog series, and come away with not just the usual single-player impressions, but also Sonic Color‘s multiplayer modes– which, according to Gies, focuses on cooperative play. Multiplayer will be unlocked by going through the main, single-player game, though then it will be easily selected from the main menu. Instead of focusing on Sonic, however, the cooperative gameplay will focus on what Gies calls “robo-Sonics” (probably not the Metal Sonic from Sonic CD, however), and does not seem central to the story. Abilities from sundry sidekicks in the Sonic Colors game will be central to cooperative play, as two abilities can be combined to get various power-ups or rings otherwise unattainable.
The Sonic the Hedgehog series has had cooperative multiplayer since Sonic the Hedgehog 2 (1992) for the Sega Genesis; the last game Sega released in the Sonic the Hedgehog canon was Sonic & Sega All-Stars Racing (2010) for Xbox 360, PlayStation 3, and Wii. Sonic Colors will be released in North America on November 16, 2010, in Europe on November 12, 2010, and in Japan on November 18, 2010.