Nintendo 2nd Quarter Releases Announced
Nintendo of America has released its second quarter release calendar, and a couple of big 3DS titles are on the horizon. Highly anticipated remake The Legend of Zelda: Ocarina of Time 3D will be heading to stores on June 19, and Dead or Alive: Dimensions is planned for a less-tightly-defined May release.
On the Wii front, Wii Play: Motion, which includes a Motion Plus-enabled Wii Remote, will be arriving on June 13, and several movie-themed games, including Green Lantern: Rise of the Manhunters, Transformers: Dark Side of the Moon, and Kung Fu Panda 2 will be hitting the shelves over the late spring and early summer.
Source: Nintendo of America
Solatorobo Being Localized for Europe
Nintendo UK is going to bring late-to-the-game DS game Solatorobo: Red The Hunter to the European and PAL Markets in 2011. The game is largely a spiritual sequel to the sleeper PSX hit Tail Concerto, as most of the development team worked on Solatorobo, but may or may not be directly related to the story of the original game.
The game revoles around Red Savarin, a bounty hunter who rides a giant robot around a group of floating islands, and is expected out later this year. Since it is a DS game, it is also region-free, meaning North American buyers can import worry-free if desired.
Source: Nintendo UK
Pick MegaMan’s New Armor
Capcom is letting fans pick what MegaMan Trigger’s new armor is going to look like. On the Capcom Dev Room, fans can pick from three propsed designs. The first is exactly what MegaMan wore in MegaMan Legends 2, while the second is a detail-heavy robotic-style armor, and the third is designed more to look more fluid and more like a person wearing a suit of armor.
The voting is open until April 25, and it looks like everybody’ll have to wait that long to find out the results, as the actual poll hides what the respondents have been voting for.
Source: Capcom Dev Room
Creating Resident Evil: The Mercenaries 3D A Learning Experience
Producer Masachika Kawata says that creating Resident Evil: The Mercenaries 3D helped him to learn more about the future of the Resident Evil series.
“We didn’t necessarily say that it would be on this hardware or this platform,” says Kawata, “but we saw a really good opportunity to make the game, blow out the experience, and make it worthy of its own cartridge — and at the same time, learn a whole lot about what challenges we were going to face developing for the future of the Resident Evil series on the 3DS. It was really the perfect answer to some of those questions.”
Kawata also says that sales of the game on 3DS will determine whether future Mercenaries titles will be made, and doesn’t rule out the possibliity of a multi-platform release.