Much of the indie game scene has been dominated by developers revisiting the aesthetic and design trends of the 16-bit era and earlier by embracing simple mechanics and pixel art. But there are other generations of games with their own, unique characteristics, and Back in 1995 64 for 3DS is looking to explore one such generation. In case you couldn’t tell, it’s the 64-bit era, though 32-bit consoles like the original Playstation show their influence as well.
Visually, Back in 1995 64 appears to look the part, with low-res textures, so few polygons you can count them, and awkward animations. The story also sounds like it draws inspiration from Silent Hill as it follows a father looking for his missing daughter in a city ravaged by a mysterious cataclysm. The game will also attempt to capture some of the foibles of old-school console ownership by using the touch screen to display a video game console, complete with loose wires and finicky cartridges that can hinder your gameplay.
Back in 1995 64 definitely sounds like a unique indie title, not just for its focus on a more often overlooked generation of gaming, but also in its desire to capture the foibles of the era just as much as its triumphs. The game has already had a release on Steam, but the actual 3DS release date remains a mystery. Furthermore, the developers stated the game might just wind up on New 3DS, though they are trying to make it work with the older handhelds as well.
Source: Nintendo Everything