Zero is a good game, but represents Nintendo’s refusal to give fans what they want from the series.
Retrospective: 30 Years of Metroid
We celebrate three decades of the adventures of Samus Aran!
Best of ND 2015: Super Mario Maker: How I Learned to Embrace Happy Accidents
Anthony discovers first-hand how some unintended consequences can lead to better level design!
Best of ND 2015: What Could Have Been with Nintendo Land
Could Wii U’s pack-in launch title have propelled the console to success if Nintendo had presented the GamePad differently?
Best of ND 2015: An Orca Taught Me What’s Important for Video Game Storytelling
And it’s not adding orcas into all video games…but that would be amazing!
How to Be a Better Mario Maker
Pro-tips for pro-builders!
From the Archive: The Kirby Enigma
The Kirby series almost always churns out good games, but why do so many people dislike them?
The Magic of Yoshi’s Island
A look back at the jolly green dino’s first solo adventure!
Super Mario Maker: How I Learned to Embrace Happy Accidents
Anthony discovers first-hand how some unintended consequences can lead to better level design!
Retro Scope: Super Mario All-Stars
Shawn looks back at the definitive version of one of Mario’s most unique adventures: the US version of Super Mario Bros. 2!
Risky Business
Shawn looks back on WayForward’s first Shantae sequel, Risky’s Revenge.
From the Archive: Fun in the Sun
Super Mario Sunshine may be considered one of Mario’s weakest adventures, but it was still a vital step in the series’ evolution.
Sonic: Advanced
We return to the excellent GBA trilogy of Sonic titles!
Game Changer: The Legend of Zelda: The Minish Cap
Could Minish Cap serve as a blueprint for Nintendo’s future?
Retro Scope: Donkey Kong 64
Is Donkey Kong 64 still king of Kongs, or is it crushed under the weight of its meaty adventure?
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