American gamers were finally able to get their hands on Wii U on Sunday, and it just so happened to make the weekend rather eventful. The first thing most people noticed, whether they were booting up their brand new systems or enviously reading the accounts of those more fortunate, was the system update that greeted gamers as they hooked the Wii U up to the internet. The system update activated many of Wii U’s online features, including Netflix, eShop, and Miiverse, and took up about 1GB of system memory. However, the strain of so many people downloading the update led to lots of long wait times and greatly exaggerated estimates of the updates size, with times for some people stretching into one or two hours, rumors spread about the update being 5GB, something that no doubt made those who got the 8GB model a little worried.
Going back to eShop, the latest version of Nintendo’s virtual store launched alongside Wii U with a big emphasis on delivering retail titles digitally. 18 titles from Wii U’s physical launch library are now available for download, something that will definitely benefit agoraphobic gamers. In keeping with Nintendo’s support for smaller downloadable games, five download only titles were launched alongside the console: Chasing Aurora, Little Inferno, Nano Assault Neo, Trine 2: Director’s Cut and Mighty Switch Force! Hyper Drive Edition.
Finally, a NeoGAF user was playing around on his new Wii U when he stumbled into the debug menu for Miiverse. More malevolent forces in the universe could have jumped through this loophole to reek major havoc, but Nintendo was quick to find a fix for the problem and closed the gap before any such evils could find their way in.
Source: Nintendo Gamer